In reboot it doesn't matter if other players get stronger more quickly. There's zero competition or economy that would cause other players to be hurt by p2w players success. Besides, the only "competition" in Reboot is dojo, guild pq, flag race, and guild honor ranking. The latter two are not effected by how strong you are and the former two wouldn't be effected by the tiny amount of meso from maple tour. ~70b a year or whatever pittance it is for 7 maple tours every day of your life is a drop in the bucket compared to what an arcana farmer gets you.
1. For those who say this is "unacceptable" - go pay for quality you entitled swine!
NA Reboot doesn't generate enough revenue to justify more/better servers - if you want the issue resolved? Spend NX!
HS Mules not fixed and not compensated for - Decent HS already had existed for 6+ months, there was no compensation for the nerf to Holy symbol.
AFK Leeching not fixed - All you have to do now is hold down the attack button now, no compensation added.
You seem to be giving natural game progression reductions to allow newer players to focus on current content as one of the "Fixes" but... that's not a fix for that.
Burning Fields was an attempt to make other maps have more of an incentive to train at instead of crowding one map.
The AFK exp events are literally there for people that work/school while that might be some of the reason for AFK leeching, it's not all of them.
Other things not actually compensated for
-Drop rate nerfs
-Node droprate nerfs in VJ only
-Loss of a Badge
-Lab server BONUS legion pieces
- HS Nerf
- Party Meso nerf
- the near countless amount of times that Emobs/bosses suddenly go from dropping flames, MCCs, cubic blades, etc into dropping almost nothing