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AnnaSuks

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AnnaSuks
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  • Thoughts on Kanna and Fury Totem Changes

    [RANT]
    I have never played a game where the developers & content managers are so out of touch with the actual playerbase. It's demoralizing to play Maplestory in its current state.

    The Maple memos that come out keep saying things like "we're trying to bridge the gap between classes". Have you guys taken a look at the gap you are creating between newer players vs older players? First Gollux changes were enforced, which opened a serious gap between veteran players and newcomers. Then, the familiar system copy-pasted code didn't work properly and now we have no drop-rate boosts from the old big spider. The GMS team was so quick to rollback familiar bugs during the first week of release, but they didn't think of bringing back the old system as a placeholder for the past month. Now Reboot is going to experience a Kishin nerf, which just makes getting droplets so much longer to obtain just to catch up to the veteran players.

    I don't usually hop on these forums, but enough is enough. If GMS wants to be identical to KMS, then just do it. Skip all the nerfing stages to Gollux, Kanna, and other non-KMS content. Trying to catch a falling knife isn't helping the playerbase here. Seeing these Maple memos just makes me want to quit a game I love and play daily. That's a no from me dawg.

    TL;DR Ignore all the bashing I wrote in this post, just make GMS transition faster to KMS already if that's the route the GMS team is taking. I would rather see this game head in a single direction than multiple at once (keeping, but nerfing GMS content).
    TurtlesRockDoubleShift