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USFNOOBbt

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USFNOOBbt
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  • Beast Tamer 'Revamp' Feedback

    Beast Tamer honestly needs the passives to be a constant thing. The stats in each tree need to be re-evaluated and set as a constant passive for the class as a whole. How it is now, if you plan on playing 2 animal trees (which is normal), you need 2 gear sets to make it work. For instance, if you were to play Bear and Leopard primarily, one tree would have tons of crit rate and the other would have nearly none. You can get that crit rate but it becomes a redundant stat for the Bear at a certain point.

    Now for actual bugs that need fixing: Critter Crossing removes nearly every single buff you have on. Consumable Potions, Hyper Skills, Link Skills, and Decent Skills, all are removed at the end of the duration. It even removes the Event buff that allows the accumulation of RISE coins.

    Passive Stacking was a thing for much longer than OP states, it only became something we noticed more recently. This means that Beast Tamers are at their weakest state ever because in the past, we accidently passive stacked without realizing (the HP from Bear has applied to every animal since day 1 of the class). So ya... this Nerf is probably the biggest one we have had ever for any class in the game.

    What really boggles my mind is the fact that the animation for this new skill is actually pretty high quality and nice... why did Nexon pay someone to make this just to kill the character?
    Shiftah