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Fabio_M

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Fabio_M
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  • 5% minimum damage requirement for bosses

    i think an easy fix (already commented this on another thread) would be giving damage contribution to a character that buffs others, for example my domain gives everyone 15%FD? make like half of the damage that 15%FD gives towards the boss hp bar from everyone's attacks count as my own damage
    Coolkid1288KappaDrew
  • [Update]v.233 Destiny - Kanna Skill Change Preview

    Crivense wrote: »
    afkm wrote: »
    for me i think nexon dev need to test BA dame on kanna and look more detail about before make a decide a big nerf , i that happent time to drop the game guys no more point to play it anymore when your class is DEAD

    I don't think you even remotely understand how dominate kish (...) Do you understand? Cause I hate having to write such long long comments as its very time consuming and really annoys me.

    the guy you quoted didn't even mention kish at all, everyone agrees kish broke the game for a long time and deserves to stop increasing spawn...

    honestly did a kanna treat you bad when you were a child or something? that's pure hatred running in your veins for a class of an online game man, honestly take a look at your priorities in life maybe?

    Now about the nerfs themselves, nerfing kish is fine, nerfing nodes is also fine (maybe too harsh going from 5% to 2% but eh), not even going to comment on the nine tailed fox changes... - the main issue here is that Nexon didn't nerf what they should have - domain and 15 sec bind - if they want to make kanna "more in line with other classes" why don't they focus on what makes them the stand out class in the game? No class has a buff as powerful as domain at level 1 / max, no class has a 15 second bind - all this makes a level 200 kanna with a few nodes on domain be what no other class can be, an useful bossing mule.
    TheManMarisol