[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Fabio_M

About

Username
Fabio_M
Joined
Visits
41
Last Active
Roles
Member
Points
940
Badges
8
Posts
17
  • Kanna Failure of a Rework

    psuobucit wrote: »
    If you go like "Well as long as you have less than 539% damage in total it's still a buff", then that's not a buff; it's setting a limit to Kanna's progression.
    And 10% increase, sure. 10% to the skill that takes about 10% of whole BA measurement (given that you can use this skill fully) is a buff to compensate the nerf, right?

    you got it the other way around - as long as you are UNDER 539% total damage+bossdamage in your stat window, it's a small buff up to neutral at exactly 539%

    If you actually get stronger than that, then it starts working as a NERF, making stronger kannas technicaly weaker with every progress they make when compared to before the changes!

    Let's take my own kanna as an example.

    i have 643% visual damage+boss damage combined while buffed with let's say, my hard lomien setup, with familiars, correct links, in boss damage barrier, with ab link, sparkling red, etc:

    let's add the 100% base
    so in reality its 843 total with domain, 743 without
    simple math:
    843/743=1,1345
    aka 13,45%fd
    15+13,45 = 28,45

    Hey, I'm playing the weakest class in the game AND I just lost 4,55% final damage because of these changes, and I'm talking in a solo setting, not bossing with a party that makes these changes even worse, no event stats, etc etc.

    let's imagine we're in a bossing party setting, with a few classes that might give boss damage, or damage%, etc etc,
    Let's imagine that, all of the sudden, that 743% total D+BD is now 900%

    1000/900= 1,111111
    11,11%FD
    15+11,11 = 26,11%

    Old domain was 33%, now I have 26,11% from it, making my kanna a whopping 6,89% Final damage weaker than before these "changes" that "focus on Kanna’s damage rather than the party support ability."

    LMAO
    psuobucitRods
  • Patch v244 Kanna Balance Feedback

    I agree with most points on the first post.

    I feel like I'm wasting my time playing this class as it gets absolutely trashed by the community and now we also get trashed by devs/changes.

    After getting nerfed to the ground and staying literally in dead last place in damage charts for a year, more changes come and we get hopeful, just to be slammed down even further into the ground.

    I don't understand how anyone can think 100% boss damage is a usefull compensation buff to our damage when its one of the most common stats you can get with all the systems in the game, legion, item sets, familiars, etc.

    The only thing my main had going for it was being able to buff everyone a lot, making it able to join bosses like hard seren even tho my own damage sucked.
    Now there's less reasons people want kannas in their party AND our solo damage will be EVEN WORSE.

    This class suffers from low critical rate, low Ignore enemy defense, low final damage, etc. etc. and unless we can kill bosses by boring them to death because of our good survivability, we won't be viable as a class with these changes at all.

    halfofmy