Hello,
In the recent revamp for kanna (v.244) many of the changes for Kanna skills do not agree with the reasoning behind them. This post is made to raise awareness of the current state of the class after the patch in correspondance to the desired effects written out by the devs.
Firstly, it was prompted that Kanna's weak attacking power was remedied by cost-adjusting party attacking power
"We have designed Kanna to excel at various fields that can serve various roles, but as we adjust overpowered spec, Kanna’s characteristic became vague and the overall power level became low."
-"In order to solve this, we decided to focus on Kanna’s damage rather than the party support ability."
To facilitate the change, Spirit's Domain was reduced to 15% final damage from 33% final damage, and 100% boss damage (bd) was given to Kanna.
However this barely alters Kannas damage output, or by a minimal degree. The final damage nerf equates to 13.5% decrease in final damage output. The extra bd should compensate for this, however, for a near to end game Kanna sitting around 600 combined td/bd, a 100% bd increase only equates to around 16% fd increase (2.5% increase...), with higher td/bd% numbers giving sub 13.5% damage increase. Therefore this change cuts party attacking capabilities while barely changing Kanna's attacking power.
To further facilitate this change, Kanna's Vanquisher's Charm was upgraded to 330% from 300% damage lines. This is a 10% final damage increase from skill output, however, in a full skill rotation, Vanquisher's Charm only makes up 10% of Kanna's total accumulated damage. Therefore the 10% final damage increase equates to a 1% final damage increase.
In addition to this, the charge time of Spirit's Domain was adjusted by increasing mana output of Vanquisher's Charm as well as reducing the mana cost requirement per interval. This benefit is offset by the now increased difficulty in mana management in using the full duration of Vanquisher's Charm, as well as increased difficulty in managing placement of mana veins. The minor increase in damage output does not outweigh the cons associated to this change.
Clearly these changes directly contradict what was stated in the patch notes from the developers. Please forward this issue urgently as Kanna is still one of the worst classes for individual damage capabilities in the game, and now it's support capabilities are outclassed by even non support characters such as Dawn Warriors. At the very least, please allow players who have a Kanna as their main character to switch to another class if there are no planned changes for it. A significant portion of the Kanna community at this point would rather the class be deleted because of the lack of trust in your decision making regarding class balances. Stop worrying about accidentally buffing Kannas, and actually buff Kannas. This mentality is actually wasting more time with these pointless changes.
Item type (Hair/Face/NX Item/Pet): NX Item
Item name (English/Korean): Moon Slayer
Website link (where the item was seen, including previous cash shop rotation link): New
Item type (Hair/Face/NX Item/Pet): NX Item
Item name (English/Korean): Maple Academy A
Website link (where the item was seen, including previous cash shop rotation link): New