[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Rolls

About

Username
Rolls
Joined
Visits
21
Last Active
Roles
Member
Points
3,220
Badges
12
Posts
177
  • The new maplestory achievements and goals thread

    Cleared dojo~
    And barely before it gets harder in Beyond Override
    http://imgur.com/a/FuRvQ
    JettLuvsUIts2Sharp4U
  • Moon Festival Mini Game Limits

    Would be nice to keep the minigames as a permanent thing, with some small rewards. It's refreshing to have something like this to be set aside from the grindiness of this game.
    krsk
  • An event based entirely on minigames??

    Neospector wrote: »
    paid items in Reboot doesn't "affect" you as an individual player either, but you clearly dislike it. Or if you did argue it affected you, you could say the same thing about those players in Evolution Lab. Nothing's stopping you from being F2P, strictly speaking, but it's clearly unfair.

    There's a difference between the two. Anyone could grind out boxes if they wanted. The presence of other people farming them in Evolution Lab doesn't stop them from doing it themselves. The medal was something heavily in favour of those who paid. It's "unfair" when there's not an equal opportunity for everyone to do it.
    SlicedTime
  • An event based entirely on minigames??

    Petalmagic wrote: »
    I really like mini games...especially after that horror that is Wondroid jump quests...its a great way to cool off my frustrations.

    Minigames were a good idea, but the way they were implemented this time is too screwy.
    Neospector wrote: »
    I personally find events that avoid grinding to be the best.
    Every time we've had a grinding event in the past, players have abused it to such an extent that everyone complains about it. Particularly during anniversaries, players would sit on their characters in Evolution Lab with auto-move pets and suck up the boxes until they had enough coins to buy all the items in the shops twice over. It wasn't fun, it was highly unfair to those of us who actually wanted to participate, and it was really just toxic behavior. It was also heavily beneficial to botters more than legitimate players.

    I also don't much care for the grind in events, creates more things to do daily. But how's it "toxic" when Evolution lab is instanced anyway, and doesn't affect other players? It's not stopping anyone from participating, so how's it "unfair"? And you could make the argument that anything is "more beneficial to botters than legitimate players."

    I'd prefer minigames over grinding out boxes, but when they make an event like this so reliant on them, for an item like SS ring, that's a problem. It'd probably go better with both box drops and minigames.
    deadend5193
  • Wondroid Rescue Mode Auto Ban Issue

    Bondable wrote: »
    I don't think it's THAT difficult.

    So why do people take several hours to clear it? It becomes "too" difficult when it takes an excruciatingly long time to clear it.
    Yes, you can get better if you practice, but that's hours of practice. It's a highly inappropriate amount of time for a JQ to take. I took about 2 hours, myself, but some people have taken up to 15 just for B1. There's something very wrong if a single section of this event takes that long to clear. Most people aren't good at JQs. And that's exactly why they stopped doing JQs for important content for so long until now.
    WatcherCCG