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  • Revert Upcoming Boss Changes

    1. Revert fragment piece removal for Easy Kalos
    This change makes Easy Kalos almost obsolete and is awful especially in interactive servers where players can clear this content but are not able to clear higher difficulties solo, let alone on multiple characters, due to economic constraints. It would still take players 20 weeks minimum to even get 1 eternal piece.

    2. Revert fragment piece distribution back to instanced on interactive servers.
    This change will destroy most or all party bossing. Why are you trying to make this game solostory in interactive servers!? Making fragments shared works in KMS because there is an overflowing supply of eternals in the market but in GMS we barely have enough supply to meet demand. This coupled with point 1 does not make sense in the context of GMS.

    DaxterbeerStacona
  • Interactive Server Improvements and Update

    I agree with these changes and would like to add that they should make the sol erda fragments obtained from the weekly 5k monsters tradable. It makes no sense how when it was a daily 3k monster quest that it was tradable but somehow it becomes tradable within account only when it was made into a weekly. They need to stop introducing or reverting changes that have untradable elements to the interactive server. These elements only make sense in heroic servers, the iron-man mode of the game, but somehow heroic servers are getting more and more tradable elements (abso boxes, arcane boxes, etc.) between characters while interactive servers are getting more and more untradable elements.

    MissDena
  • Update PSOK List Deimos Sage Shield & Legacy Badge

    Honestly all untradable items should be made at least PSOKable, sharing tagable or tradable within account. It doesn't make sense that on interactive server some stuff is untradable and stuck to a character(s) especially when the game promotes playing multiple characters (legion, link skills, legion champion, etc.) to progress.
    jadeangelx3
  • Concerns with Auction House restricting CS Items

    I agree that this needs to be reevaluated for an "interactive" server as this change doesn't benefit anyone nor make sense. I would also like to add that they need to also reevaluate the maple point fee for buying items from other worlds which needs to be removed because it undermines the purpose of having a cross-world auction house that was meant to alleviate item scarcity. Why is the interactive (trading) server being made more difficult and inconvenient than the heroic (iron-man) server?
    Klara
  • Doubts for our servers growth

    Fuhreak wrote: »
    Daxterbeer wrote: »
    If GMS decided to normalize Reboot and give it and Reg Wand, it would greatly improve both servers.
    I disagree. I do not want to play on reg primarily. I have played both server types and I like both for different reasons.
    Reboot is preferable to reg and I would rather Nexon just keep both server types, each with their own pros and cons.
    I like reboot because of the higher focus on doing things yourself or at least not being able to get a (completely) free lunch.

    Right now I think reg is just too hard to get into for new players while reboot is easier for new players.
    Once you're actually established reg should be the easier server to exist in based on what little experience I have with it.
    I think reboot's easy early game should be given to reg, as reboot was always supposed to be the harder server.

    It makes no sense why interactive server is so much harder than heroic to do similar damage. Interactive server should be the easier server if anything because of the ability to trade. However, almost everything is untradable such as cubes, certain equipment without psok and the latest crossworld auction house merge nx items being untradable once purchased while also charging you a maple point fee if the item comes from a different world. It's getting ridiculous and makes you question if they know what interactive means.

    Even before magic wand, KMS was able to sell cubes in the auction house. The fact that there is no easy way to access cubes in interactive and not having the ability to reroll potential lines without allowing you to choose before or after stats so you can lose progression is very toxic. If we don't get changes, only <1% of the population will ever have a chance at having perfect gear and do the end game content that they continuously push out. Magic wand will allow people to play the game the way they want - interactive with trading or iron-man no trading.
    FuhreakDaxterbeer