[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.266 - The Sengoku Warrior Reawakening patch notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Noscible

About

Username
Noscible
Joined
Visits
86
Last Active
Roles
Member
Points
685
Badges
6
Posts
15
  • My current problem

    Fuhreak wrote: »
    The game is not dying and hasn't been for at least a decade.
    What's the difference between leveling up on mushrooms vs leveling up wherever you are now?
    Maple has always had you move onto the next area for leveling up as soon as you were done with the old one.

    There are plenty of optional reasons to visit old areas.
    Monster Collection, Quests/Lore, Achievements, Familiar cards, etc.
    If you make the old maps mandatory then people will get sick and tired of them as well.

    If you're suggesting to add more optional reasons to visit these areas such as adding more achievements, that's an idea I can get behind.
    The reason cannot be something that has real incentive for all players however, otherwise it becomes mandatory and you create the same problem.

    The biggest difference and problem is that you get penalized for leveling/progressing in this game. Why does a level 50 get less exp/mesos than level 15 fighting the same low level mob? There are so many maps in this game but half of them are never used because people outlevel these regions very quickly and never visit unless they're doing something specific like you said.

    Maybe you like to train in the same maps all the time but some people don't and there aren't many options to choose from the farther you progress into the game. The incentive that they can bring to help with this is allowing people to train wherever whenever however they want without penalty as long as they follow the TOS.

    Another incentive would be an exchange system of sorts (could be etc or use drops) for cosmetics, rare anvil-able items or something fun that doesn't have a big impact on gameplay. They already have a similar system with orbis/showa town so this shouldn't be too hard to implement. They can even have secret/hidden quests for unlocking more things to exchange or have party quest specific items for people who want to explore so that they can have fun.
    Fuhreak