[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Maohime

Test 10/06

About

Username
Maohime
Joined
Visits
59
Last Active
Roles
Member
Points
340
Badges
3
Posts
3
  • Kanna skill change request.

    Sengoku - Kanna change request
      ➢ Haku Perfected
    Breath of the Unseen: Add 40% Ignore Enemy Defense.
    Reason: Kanna has a real shortage of Ignore enemy defense in early to mid game stages that puts too much undue resource strain on newer and casual players. Returning the 40% Ignore Enemy Defense will greatly alleviate that undue stress.

    Hakus Blessing:
    Change Magic attack type from Magic Attack to M.Atk%.
    Remove Party Members mechanic.
    Reason: party wide buff mechanic limits any balancing for raw power of Kanna that can be made in a single instance. Reverting back to original release Haku mechanics of being a solo self buff with m.atk% instead of party buff provides an easy single instance numerical balancing point.

      ➢Radiant Peacock
    Add +10% Final Damage
    Reason: to bring in line with other mage class built in final damage bonuses.

      ➢Vanquishers Charm
    Change part of the description from Hold down the skill key for a rapid-fire attack. to Holding the skill key will fire charms continuously. You can also move while holding the skill key.
    Change monsters hit from 8 to 1.
    Change Mana cost from 40 to 10.
    Reason: Originally a hurricane skill built for a damage over time, the change to a burst skill limits Kanna sustained damage and encourages unethical behavior. Reverting back to hurricane skill will alleviate this pressure. The mana cost of 40 is far too much for the base 100 mana Kanna has. Making it a skill that requires a skill in a job level above it to fully function. It also requires the Kanna player to heavily invest in hyper skills points to function at half capacity before acquiring the next job level skill, which is a very limited resource that puts far too much undue cost for those under level 200, and a hard strain for those above level 200.
    The monster hit from 8 to 1 is to bring it back in line with other hurricane skills.
    EuphemisticArsenichir