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apsalar

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apsalar
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  • Kanna feedback (again zzz)

    Good suggestions! I hope Nexon listens to this :3
    chir
  • Patch v244 Kanna Balance Feedback

    In addition to all the points above and Kanna being the weakest class in the game (numerically) by far, Kanna also has significant bugs/QoL issues that have never been addressed:

    1. Upjump (Shikigami Charm) has a cooldown
    2. Upjump (Shikigami Charm) costs a significant amount of mana
    3. Upjump (Shikigami Charm) goes backwards even if holding an arrow key when used against a wall
    4. Mana veins cannot be placed manually, and the automatic spawns are bugged in a significant number of maps
    5. Mana veins can despawn while you are placing a barrier
    6. Barriers do not place when the skill is used the majority of the time
    7. Misplaced Barriers cannot be canceled
    8. Vanquishers Charm is required to charge our burst skill, but then must be used later to actually burst. This leads to 70 second burst setups, which require the boss to be attackable 70 seconds after the burst begins to do damage. This has been somewhat mitigated with recent changes, but the burst setup is still significantly longer than other classes.
    9. Vanquishers Charm cooldown starts after it has finished casting, leading to issues with CD Skip and Time Leap
    10. Haku should be a toggle or passive
    11. Nine-tailed Fury darkens the screen even with skill transparency at 0, making it impossible to see boss patterns
    12. Mana Vein opacity should be able to be toggled, similar to Mechanic's summons
    13. You should not be able to see other Kanna's Mana Veins
    14. Damage was added to summons to replace lost damage in Shikigami Haunting, however replacing summons is clunky, they do not attack immediately on being placed, and they have a cooldown, making them entirely useless against bosses that can move at all
    15. Mana Overload turns off when you run out of Mana, even though it consumes HP and not Mana, and due to other bugs Kanna runs out of Mana constantly
    16. Mana Overload does not affect Kanna "summons", which includes skills like Tengu Strike and Spirit Circle, major parts of Kanna's overall damage output
    17. Kanna has no IED built into the class
    18. Kanna has minimal final damage built into the class
    19. Kanna requires a full party to achieve full final damage bonus
    20. Changes to Exorcist's Charm and Tengu Strike have made Exo-weaving impossible
    21. Shikigami Doppelganger is bugged and sometimes does not accumulate charge or cast properly
    22. The Character Stats window inaccurately calculates range, due to a bug which double counts bonus HP/MP for Blessing of the Five Elements' Magic Attack
    23. The ATT increase stat on items is inaccurately calculated due to the above bug which double counts bonus HP/MP for Blessing of the Five Elements' Magic Attack
    24. The Character Stats window does not account for Blessing of the Five Elements when calculating total Magic Attack
    25. The Character Stats window counts the Damage from Kasen twice when calculating range
    26.Certain +MP and MP% lines are no longer properly converted to HP since the Savior patch

    I would also like to comment on the process to get my feedback posted on this forum. The CMs/GMs explicitly recommended that all feedback be posted to the forums, and virtually outright said that feedback on discord (where the most prominent Kanna community is) and support tickets would be disregarded. After that was communicated, Kanna mains flocked to the forums to post their feedback, however, were unable to post. Accounts need to be verified, and it took me well over a month of constant complaints and being ignored by CMs to get my account verified, and many others still can not post. This evokes memories of the original Kanna nerf, during which Nexon provided statements about "monitoring the class" and "future changes", only to immediately abandon all future communication. This new nerf and response from Nexon is the same as old, only with a fresh coat of paint.

    If there are no intentions to fix the class, or any intention of engaging in good faith discussion with Kanna mains on the problems with the class, Kanna should be deleted. It is not fair to the Kanna mains to be forced to play a class the development team is either utterly incapable, or entirely unwilling to balance. Letting the class sit in a completely gutted and borderline unplayable state for 478 days (original nerf at time of posting) with zero communication or intent to fix it is a complete failure from the GMS balance team.
    SilverFuhreakFabio_M