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DangerArchie

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DangerArchie
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  • Remove the Sol Erda Cap

    I don't understand why they would put a cap on Sol Erda. The nodestone system for fifth job already makes it harder for new/casual players to max those skills but capping Sol Erda will make new/casual players feel like they will NEVER max their characters after hitting level 200. Those of us with multiple characters that are ready for sixth job will have to pick which character they want to main if the Sol Erda cap is account wide. In a game with so many different classes why would you want to limit player progression to ONE character over the course of a couple years?!? And with more skills being added to sixth job over time we'll be forced to invest even more time to max our skills. On top of that if you miss your dailies or can't complete some bosses for whatever reason (under leveled, can't solo, can't find people, etc.) it could very well take longer than a few years to max a single character. I personally don't know of any games that currently have a character progression system that takes YEARS for one character. I think for most players the time investment for maxing a character is so daunting that they'll inevitably move to games that are more rewarding. The cap in my opinion also discourages players from starting new characters because once you hit sixth job on an alternate character you CANNOT progress your skills if you're already progressing your main. The cap also seems counter intuitive to the legion system. The legion system rewards you for having multiple characters at as high of a level as possible where the sixth job sol erda system kind of punishes you for having multiple characters at sixth job. Maplestory is arguably designed to keep players grinding and if the goal is to increase the player base, player retention, and profits for Nexon this is NOT going to help them.
    smashton