If it was minimum effort it would already be implemented by now. Reorganizing class content isn't something GMS does these days. And hackers can get to 200 in a few hours, there is really no way to 'weed them out' as they progress much faster than regular players, skip questlines instantly and solo the hardest of bosses without breaking a sweat. All this does is gatekeep legit players from having access to kishin. (less)
Nexon has been known to swoop in and remove suspicious people at the top before they reach level cap. It's one of the only times they actually investigate … (more)players thoroughly and successfully. Discussions like this have been had before and many have said hackers will win the race but being proved wrong later on. (less)
along the lines of the alliance skills being adapted as extensions to guild skills. Gotta use that GP for something. And to ease solo players wanting to get it, perhaps a trial of quests for a more enhanced/modified version?
they could make it literally 'alliance skills' as in skills you get when alliance members contribute (less)
- should we also allow people to skip boss fights, if they happen to dislike them? Or grinding, if they don't enjoy that? Stories and quests are part of the game.
Grinding and story dialogue are not the same thing, complete false equivalence.
Also, you yourself pointed out that the developers go through quite a bit of effort to make all this story content, for a single use.
And then you ask to be allowed to skip even that one use, wasting their effort entirely?
Story dialogue is an aesthetic feature of the game and therefore should not be forced down our throats. This is like saying "hey I made this delicious cake for you but you may only eat it after you watch this 3 hr long silent film first". Some of us just don't have the time to sit through the entire content and enjoy the cutscenes, what's wrong with having options? (less)