As everyone knows the drop formulas and some base drop rates were adjusted in the tune up patch. It has been noticed by many many players that the drop rate of symbols is incredibly low. For that reason I wanted to bring to attention the line copied below from the update notes.
This is very likely the reason the symbol drop rate is so awful now. Not only were drop rate potentials nerfed but they also appear to have nerfed how much drop rate can even be applied to symbols.
You can demonstrate to yourself the lower drop rate benefit on certain event and quest items. For example, vanishing journey dailies will take just as long on 1x drop as they do on 12x drop.
So why exactly are we not allowed to farm symbols?
Drop rate still seems to fully apply to nodestones and droplets. They're both certainly lower but you very clearly gain more by being on higher drop modifiers such as 2x weekend.
As I've said before, the skepticism is much justified and for more reasons than the examples you've given.
Despite the justifiable skepticism, it's not a lie when we say that these issues aren't being forgotten.
Although this very message is the source of community frustrations, we're going to keep up our persistence to communicate these issues to you and the game teams.
Well to start. I do believe you are communicating as much as you are allowed to so the following is more of a request/suggestion/idea for nexon to open up transparency slightly. For me I would be perfectly happy with a sort of "active issues" list. It could be a simple forum post with a very short description of issues currently in consideration/discussion.
I can imagine nexon's concern might be that if they give any hint that something is being more than just discussed or even if they went as far as to say they would like to add something it will later be brought up as a PROMISE THAT WAS BROKEN!!!! This concern may even be justified but I believe sharing more information with the community could work as long as it's made very clear that nothing is final until release. This is more for the players: we have to remember that even if they want to bring/add something to the game that players want it's not always going to be possible for a variety of reasons.
Now, if we take the world population issue as an example this is an example of how such a suggestions COULD WORK:
<Relevant thread title, and stickied>
1. Issue one.
-Date forwarded to team.
-Short updates that are relevant to the players.
-We're not able to add this because <short explanation> OR we are planning to add this as soon as we can but it's always possible technical limitations will cause delays or even prevent this from being done entirely.
2. World alliance/merges for low population worlds.
-Forwarded to team October ?? 2017.
-The team has determined the following world populations are too low and are investigating solutions: MYBCKN, GRAZED, BK, Windia.
-We are currently PLANNING (not final) to combine the following worlds:............. This is always subject to change until final.
This idea may or may not be a good fit for Nexon I don't know but I think the idea is that we're not getting enough information back from the team. At the same time I don't expect so much information that we basically become a fly on the wall in Nexon's building but I do believe it's reasonable to get a little more.
Also: Nice work fixing the time of day limitation on the raining mesos event so quickly. It's a small issues in the grand scheme but it's very helpful to me and probably others.
I often wondered if this sort of solution would work as well for combating elite botters.
For example, a GM finds a blaze wizard bot and flags them to be unable to trade. They continue botting and unfortunately this means they're still occupying maps but then when they go to retrieve all their ill gotten gains they cannot be moved. They've wasted time and resources without knowing until they check.
But then again, maybe they'd just seek to collect from their bots more often to combat this combat method. Still, it might be worth thinking about innovative ways to reduce/stymie botters.