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JushiroNet

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JushiroNet
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  • Don't nerf the drop rate system like KMS did

    everyone brings up money in the drop rate arguments but why are we forgetting people who have played a long time and made drop gear through mcc and meister cubes? Why must they suffer for improving themselves?
    Rollsdarik
  • Regarding Changes to Kanna

    Why does haku need to give the party a damage buff at all? It was a kanna only buff originally, and they have plenty of other utility without it being a party buff.

    AKradianJettLuvsU
  • Don't nerf the drop rate system like KMS did

    so here's some thoughts on the drop changes:

    If they wanted to for example bring up the base drop rate without nerfing the drop rates of players with drop gear that would be ok.

    Example of how it would work: base drop rates all 4x higher, drop rate increases 0.25x effective.

    Result with 8.5x drop rate:

    1x8.5 = 8.5 (pre-change)
    4x0.25x8.5 = 8.5 (post change)

    This would cause those without drop to have better rates without nerfing though who do.

    The problem is (according to kms players) the post-change drop rates of symbols and nodes are worse for EVERYONE regardless of drop rate amount.
    darik
  • Stuff for next ‘A Better Maple’

    all boss queues should be like easy cygnus.
    RollsKlara
  • Events we'd like to see again

    oh I'm not sure what the exact name of the event is but I wouldn't mind having the hunter event again. I don't think we've had it in a while.

    Always nice to have more tries at riffle bullet (:
    DividedFlow