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  • Revert Kanna changes [Emotional Warning]

    Fuhreak wrote: »
    @Eikahe
    You back pedaled
    (more)
    Fuhreak
  • Pros/cons of Kishin nerf suggestions - opinion

    I've been repeating myself a lot in several different threads since the Kishin nerf was put into place, and I feel as if there should be more discussion on what the changes people are (more)
    Darkanomaly
    Devilsbishop
    darik
  • Maplestory and the Rise Updates

    Fuhreak wrote: »
    (more)

    Maybe my response was a bit knee-jerk, but it was mostly in response to
    I rather like all of the thought that went into the whole update with Rise and hope Nexon stays on this trend.

    To me, it came off a little too blanket-y, if that makes sense. Like the negatives don't really exist and they 100% did a perfect job. There are plenty of other threads, sure, but a lot of them are just... incoherent blithering which dilutes the legitimate arguments people have. I figure there should be a mix of both reasonable good and reasonable bad. Like... I absolutely agree that the new digital coins are vastly better than looting them. The weird hybrid loot-dropping and UI events have thankfully gone right into the dumpster where they belong and having fun effects that are incorporated into coin capping helps a lot.
    Fuhreak
  • Thoughts on Kanna and Fury Totem Changes

    (more)

    Masteria, from its inception years and years ago, was an absolute trainwreck from the very beginning. Even from the start, besides having a few good low level alternative maps to train at, the best thing it really introduced to the game was Ginger Ales. At the very least, the blockbuster gives a good medal and Gollux was great because of how it helped bridge the gap between mid and late game with the accessory sets, but the changes are a completely different can of worms that is completely off topic for this specific thread. Actually, most of your post is.

    Frenzy Totem was, absolutely, a mistake and it's clear Nexon has been trying to limit that mistake by removing it from Philosopher's Books and Marvel Machine to avoid bringing more of them into the market and hopefully squeeze them out naturally. However, it's just another part of the current problem and outcry - it's not fair that people have such insane items that can fundamentally change the way the game is played while SIMULTANEOUSLY punishing everyone else who doesn't have it. If anything, the most community-friendly solution would be to recognize that the damage is done and make spawn rate increasing abilities incredibly accessible. There will always be a gap between Frenzy and Kishin, but people wouldn't mind as much if they weren't constantly being kicked in the throat for trying to make things even slightly easier on themselves. It doesn't reduce player retention by 'speeding up progression' - if that was the case, the majority of players with Frenzy Totems would've quit ages ago. Instead, they tend to be the most active players in the community BECAUSE they have something that makes the game more fun, makes ease of character leveling faster, makes getting through the tedium faster so that they can get to the parts of the game that really shine - big numbers, flashy skills, cool maps, boss fights and daily/weekly progression, all of which are already locked behind a FULL YEAR OF DAILIES. Progression is going to naturally happen because players still need to get Arcane Force. Slowing everything down otherwise makes no sense because people are going to be playing anyways.

    Kishin was never directly the problem - it's the fact that it's a unique skill that only one class can get or a singular subtype of item has that is far too inaccessible to outweigh the raw necessity that the only class that provides it brings. Frenzy was a mistake, but its raw power comes from the fact that the only other options have been steadily and systematically destroyed over the years in a lopsided attempt to reduce muling and stall progression for higher player retention rates, therefore more potential spending power. I don't believe Anna should be the scapegoat for all of this, either - Nexon, as a whole, needs to learn how to be much more willing and open to open dialogues and discussions with its playerbase in order to properly understand the nuances and (realistic) desires of the fans of their game in order to provide a service that keeps people wanting to come back day after day. They need to take a page out of Cygames' or Jagex's books in how they interact with their consumer base, especially with such a small, passionate community around this game. This isn't all on Anna - it's on the Korean developers, it's on Nexon upper management, and it's on years of bad decisions that have plagued them with complications since the start: the constant addition of more and more servers in some kind of inflated belief that the game would endlessly grow (aka the capitalist wet dream), the wild and reckless implementation and creation of so much region-exclusive content that balancing everything is virtually impossible at this point, the lack of transparency that is excessively common in major Korean corporations (including Nexon)...

    This might all seem off topic, but it all comes right back to the decision to nerf Kishin and punish players instead of elevating them and changing the game to match the current era. It's such a complex problem that has years upon years of history, and the move to nerf it was the absolute wrong choice because it simply doubles down on the fact that Nexon appears to not want to listen to the playerbase, refuses to be transparent with their motives while insulting the intelligence of their customers who can see exactly what they're doing, being unable to admit any faults of the past and setting things right. There are so many other options than this. All we're asking for, as a community, is that an alternative option is taken and that it's implemented rather than this backwards attempt at a 'balance'. Bandaid fixes won't cut it anymore.
    darik
    Tamirelia
  • Thoughts on Kanna and Fury Totem Changes

    BoredErica wrote: »
    I think they should make
    (more)
    darik