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  • Daily reminder that after the quarantine is over..

    Aggraphine wrote: »
    (more)

    I know I'm late to reply, but I think your rhetoric isn't accurate to the scenario that we've been placed in as a community.

    The reason that Kishin is toxic isn't because people are simply addicted to min-maxing isn't the point. It's toxic because while KMS has had patches and updates to increase and change the spawn rate in their servers for years, GMS has never had that. Initially, the mentality that people were too lazy to not train without it was the case because the first Kishin was absolutely broken and was too good. Nerfs were inevitable, and that's fine. The problem now is that our spawn rates have been untouched for years, and the only way to increase them to better fit the game's increasing mobility and map-clearing capabilities is through a singular character's skill. To gain even a decent amount of progress without shooting themselves in the foot, people are effectively forced to make a Kanna to get Kishin, and because our Star Force rates are DOUBLE that of KMS, who has better natural spawn rates than us, we've been pigeonholed into a situation where we absolutely can't progress at a reasonable pace WITHOUT it.

    Nerfing it and making every class other than Kanna even harder to train does absolutely nothing to address this or balance anything. It only increases the reliance on it more and more, thus prompting even more "nerfs" to fix the situation that only dig the hole deeper and deeper. The problem isn't with people being overly attached with it, it's that nothing's changed to improve the game to make it so either spawn-rate increasers are READILY accessible (15 hours a month is a drop in the bucket for anyone remotely dedicated to the game), or the base rates haven't been changed/Kishin removed to bring us closer to KMS standards.

    I mentioned in the main thread that making a V Node for Kishin would basically fix all of these problems in the same way it fixed the overreliance on Bishops and HS clogging up the servers with mules, yet they haven't changed that at all. People were 'lazy' and 'addicted' to HS, too, but after they nerfed it, they made it accessible to everyone, they made EXP increasing items more accessible, and people have never complained about it again. It hasn't been an issue because everyone can reasonably acquire it, unlike Kishin. Totems were just a terrible bandaid for the problem and didn't increase accessibility enough to make a dent in Kishin mules and 2PC in this case.
    Krownop
    WONDERGUY
    Colourson
    TheObservant
    Count
  • Kish nerf is worse than you think

    None of this would be an issue if they made Kishin a V Node skill and simply allowed players to play their mains without needing to make a Kanna to get anywhere at a decent pace. We don't (more)
    Krownop
    WONDERGUY
    darik
  • Thoughts on Kanna and Fury Totem Changes

    I already spoke on this on
    (more)
    TheObservant
  • A message about KThxBaiNao

    ...Wow. Uh, what? Was this due to his family issues or was that just a ruse to cover up that he was getting canned?
    gorateron
    Seippo