Aggraphine wrote: »Aggraphine wrote: »Posts like that do nothing to disprove my point that kishin has caused a severely toxic mindset to take hold in this game...
Just because people like a feature and you don't, that doesn't mean that its toxic, the reason why people are mad about the changes is because the feature is gonna suffer a complete nerf without any benefits for the rest of game (no spawn rates increase or making the wild totem better than kishin and cheaper).
At this point you're just projecting your own toxicity on hating a feature on people that like it.
Tell me, when was the last time you elected to go and grind for a couple hours, or cap coins during events, without kishin, a fury or frenzy totem, or buying service of any of the three? This goes far beyond "people like a feature". This is people having a reliance on a feature that, in its absence, they feel no desire to do anything that they would normally do with it present.
People "like" meth too, doesn't make it good. An overreliance on a single thing absolutely is toxic. Trying to claim that it isn't because "people like it" is ridiculous.
TheObservant wrote: »I already spoke on this on reddit but I'll add my 2 cents here in themisguidedhope that Nexon will actually listen to us for once.
Before kannas the 2-PC meta was having a HS mule. This was broken and unbalanced af because this one character changed the meta drastically. They balanced this correctly by nerfing HS but also giving us decent HS as well as other ways to get free exp buffs (monster park Sundays, spirit pendants, fairy bros giveaways, mercedes/evan link, bonus exp legion and hyper passives, rest exp coupons, etc) so players don't feel like they need HS is the first place.
Kishin is the exact same way. Its existence, no matter how much they nerf it, is toxic to the meta. Its effect needs to be widely accessible without using 2-PCs. The base spawn rate needs to be increased for the whole game and the spawn effect for kishin and fury need to be removed altogether for this to truly be balanced. This isn't even something that needs to go through Nexon Korea because KMS doesn't have kanna and they have a different spawn algorithm anyway. Nexon America was all 'we can't do that because of server stability' when we know that's nonsense. When kishin was glitched and its effect was permanent the servers were fine. It's not the spawn rate that's putting a strain on the servers, it's the fact that for a large portion of the population, there are two accounts logged in for one person because they're using a kishin mule.
Balance is not simply nerfing kishin and totems with nothing on the other side of the equation upping the spawn rate. Balance would be to remove kishin, AND increasing the base spawn rate. Or if they refuse to increase the base spawn rate they need to do the same thing they did for HS and nerf it so it only benefits the caster, while making it a decent skill and providing spawn rate buffs.
Not even gonna address frenzy because it's busted on a whole other level. Ideally i'd like to see the spawn effect removed and replaced with something equally desirable so people who have one already don't feel shafted.