The migration is delayed..but Thanks God, that they have lifted some IP Region block. It would seem like this the window..You have to choose which region to play, then Log in as usual. Ppl from European can play in North America server, but they have to create new Account,That artwork doesn't look anything like Maplestory
I think the problem is even simpler than that. Their managers/directors just seem to have this idea that we have to constantly be working on new all the time instead of having a patch cycle dedicated solely to major bug fixes and optimization (and I mean optimization at the engine level (if MS even uses an engine), not the small stuff we have been getting lately even though it is much appreciated). Judging off of how often they push out relatively large patches content wise, they have enough developer time, they just aren't given any time to actually bug fix, what's done seems to mostly be done on spare time on the developers part.While I agree with you that we all too often see bugs that would never make it to the live servers if the development was professional quality, I am not going to blame the developers themselves.As I said, they've tried patching it, over and over again.They should employ people who don't have the IQ of a newborn, the game still has so many mistakes pushed into it, so many exploits, bugs, glitches and crashes "slipping through" their "testing".
Stuff like the Water Wars nerf getting people banned, how does that "slip through", how does that even happen in the first place, regardless of testing?
They are capable of good quality coding, as can be seen by the fact that the game mostly works as intended. However, there seems to be too few of them, so they're chronically overworked - which is pretty normal for this industry. What is not normal is that they seem to lack both the tools and the procedures needed to catch mistakes long before they get to the live servers. Proper development methodology (and tools) would certainly prevent bugs from reappearing after being fixed once, which is something that plagues Maple constantly (and Star Planet in particular).
Job advances in Maplestory represent a growth in the power of your character's skills. The new 5th job skills are much, much stronger than any skill classes had previously had, which indicates its fitting to be called a job advancement. Also, KMS specifically designed this system to allow for horizontal growth, and have stated that they intend to add more 5th job skills to all classes over time. They already laid the groundwork for a 5th job that could be absolutely badass in 1-2 years, we just have to hope they don't abandon this content like they do to so much else
i dunno why people call that 5th job when its not
in a nutshell its just upgrades to the 4th job skills and IF youre lucky you get 1 up to 5 actual new skills that are similar to hyperskills
and that its not the worst of it what actually leaves me deep in thought its the fact of the damage cap change