MegaScience wrote: »It's more difficult to test job-based issues since they involve being at the proper progression in the specific job to establish the exact issue, whereas event content is usually more straightforward and generalized. It should also be noted that the experience provided by BFF event before the fix was at an unbalanced, high rate that pushed players far too quickly through levels. As nice as this sounds, players had an oddly sharp advantage over anyone visiting the game before or after the event period and the effect of higher levels is permanent to the participating character, so solution had to be made.
For the Zero issue, I've forwarded it and will reemphasize the importance with the increasing number of Zeroes stepping forward to speak on it.