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kennyabsilli

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kennyabsilli
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  • How far can you get in Rail Rush?

    6990 but a few of my friends broke 7k
    InvulgoMapleBishopFan85
  • Changes to Drop Rate Formula Confirmation

    For reboot players, they already increased the drop rate for nodes slightly, with this change they're increasing it yet again. It just wasn't in patch notes the first time.

    This is starting to seems a lot like a safe space where you can't oppose the majority's feelings. End up putting words in your mouth and dismiss you as this or that. This may work in politics now a days but this isn't politics. I'm sure Nexon wants to hear all types of feedback. Not just people that are against their big picture moves.

    First of all, in reboot any casual player can obtain drop rate and meso rate gear within a month of playing so this is a nerf to reboot players across the board.

    You complain about how people are debating you but all I've seen from your responses to mine are one line non-sequiturs, and I've seen you putting words in my mouth more often than anyone has to you. If you really are working on your bachelor's degree you should know how to discuss and debate an issue. And before you start complaining about how im attacking you in a safe space let me quote another of your posts
    thats a nice paragraph and all throwing in Economics 101, but theyre just making this more of a grind game, until they implement the system that mitigates the draw back of the drop rate nerf.

    All you did here was try and make fun of the fact that I was using basic economics and then throw in the non-sequitur of the grindiness of the game. So if you can't construct a proper response to anyone I can see how people get annoyed rather quickly. As a side note, Economics 101 has many useful analysis techniques that, although simple can provide great insight that is universally understood.

    With the information we have from all our souces, if you could explain how this change has a beneficial effect on the health of the game I would be open to hearing it and discussing it, but if you respond to me as you have been I'm going to stop considering it worth my time to respond to you.
    PirateIzzy
  • Changes to Drop Rate Formula Confirmation

    PirateIzzy wrote: »
    I have no drop rate and unmaxed nodes/arcane force, and it isnt a big deal for me. Just makes things more challenging. quit crying over it.

    The bootlicker has returned.

    You have an incredibly warped perception on what makes something challenging; hint: more time consuming != more challenging. This isn't the first time you'd tried to make that point. Fact is, this is objectively worse because the Nodestone drop rate buff wasn't significant enough for KMS players (who have tested this). If anything, it affects unfunded players even more due to botters being unaffected by it, who will then take advantage of the inflated prices of Nodestones. Also, keep in mind that Nodestones aren't the only thing that people use drop rate gear for; Arcane Symbols, Arcane River Droplets (especially in Reboot), and cubes from bosses unrelated to bosses. The fact that you're one of the few people who actually tries to defend this change is laughable at best, since you're only defending it because you personally aren't affected by it.
    Theyre seeing a bigger picture. They usually do this stuff when they have plans for something that mitigates the changes, be it now or later on, theyll implement something.

    for example when they removed the older character skills like avenger, arrow rain etc they probably already had the blue prints for 5th job which resemble those skills. and that was years before the V update that they changed or removed the skills.

    When they removed meso up from assassin skill set, it was perhaps do the inception of reboot.

    Meso Up's removal and Reboot were years apart, I highly doubt that it had anything to do with Reboot.
    And comparing the removal of skills to this is comparing apples to asparagus, since those didn't heavily impact the game's economy to this extent. What bigger picture could they possibly be looking at here? And if so, why wouldn't they implement it sooner to counteract how drastic of a change this is? Those skill changes were at least replaced with something else that worked in the classes' favors. This type of change isn't something you just drop on the players without something to balance it.

    Like we argued about in the Weapon Cancel thread, you said that there should be some kind of change to replace/counteract the removal of Weapon Cancel. So why doesn't that logic apply here?

    If there is a bigger picture, it is most certainly something you cant see. Youre mind is clouded by what you want. Not what should be.
    I just mentioned they usually place counter measures when they make these types of changes whether it be now or in the future.

    calling me a "bootlicker" isnt helping your case, when you throw around insults and then throw around the words logic and objectively. it makes your sentiments known not your reasoning. throwing a tantrum here isnt going to changes things, they arent your parents and they wont surrender to those tactics. Just brace yourselves for the changes, and adapt to the new style of play. The economy is already messed up so no point in bringing the economy into it.

    cant call yourself a hardcore mapler if youre taking this as a big hit to your playstyle. a hardcore mapler would accept the changes and continue, make the best of it. Find a way to thrive.

    ultimately, this is about the money you realize you wasted because of these changes. not just you but anyone that handed over thousands of dollars for the drop gear.

    A lot of the players here are way more in touch with the game than any of the developers. Many of us have done the research and over 90% of us conclude that the only beneficiary of these nerfs is botters. The economy is integral to this game in main servers (reboot has its own issues that many have explained above). The change isn't about being more hardcore, it penalizes legitimate players who invested time, energy, economic knowledge and sometimes money to be able to farm endgame drops effectively which they sell at fair and low prices to other legitimate players who don't have this gear. Even with the increase in base drop the players with no drop gear would take an incalculably long time to max out their boost and skill nodes (we know this from KMS research) without buying the nodes from somewhere. This brings us back to the economy: right now players with no drop gear can buy nodes at 30m a piece from legitimate farmers (economically the only barrier to entry here is drop gear so this is a highly competitive market if you've taken economics), post nerf the main source for nodes will be botters (the barrier to entry here is illegal programs and hundreds of accounts which is only achieved by career hackers so is a highly uncompetitive market); botters can control these prices to their benefit as there is no one to challenge them anymore.

    So unless you use illegal programs to play this game there's no upside to this change.

    thats a nice paragraph and all throwing in Economics 101, but theyre just making this more of a grind game, until they implement the system that mitigates the draw back of the drop rate nerf.

    You wanted logic and rationalization instead of someone calling you a bootlicker and when we give it to you, you just dismiss it out of hand??? It also doesnt increase the grind, people will just be paying more money to botters to get their nodestones, great grind there...
    PirateIzzy
  • Changes to Drop Rate Formula Confirmation

    PirateIzzy wrote: »
    I have no drop rate and unmaxed nodes/arcane force, and it isnt a big deal for me. Just makes things more challenging. quit crying over it.

    The bootlicker has returned.

    You have an incredibly warped perception on what makes something challenging; hint: more time consuming != more challenging. This isn't the first time you'd tried to make that point. Fact is, this is objectively worse because the Nodestone drop rate buff wasn't significant enough for KMS players (who have tested this). If anything, it affects unfunded players even more due to botters being unaffected by it, who will then take advantage of the inflated prices of Nodestones. Also, keep in mind that Nodestones aren't the only thing that people use drop rate gear for; Arcane Symbols, Arcane River Droplets (especially in Reboot), and cubes from bosses unrelated to bosses. The fact that you're one of the few people who actually tries to defend this change is laughable at best, since you're only defending it because you personally aren't affected by it.
    Theyre seeing a bigger picture. They usually do this stuff when they have plans for something that mitigates the changes, be it now or later on, theyll implement something.

    for example when they removed the older character skills like avenger, arrow rain etc they probably already had the blue prints for 5th job which resemble those skills. and that was years before the V update that they changed or removed the skills.

    When they removed meso up from assassin skill set, it was perhaps do the inception of reboot.

    Meso Up's removal and Reboot were years apart, I highly doubt that it had anything to do with Reboot.
    And comparing the removal of skills to this is comparing apples to asparagus, since those didn't heavily impact the game's economy to this extent. What bigger picture could they possibly be looking at here? And if so, why wouldn't they implement it sooner to counteract how drastic of a change this is? Those skill changes were at least replaced with something else that worked in the classes' favors. This type of change isn't something you just drop on the players without something to balance it.

    Like we argued about in the Weapon Cancel thread, you said that there should be some kind of change to replace/counteract the removal of Weapon Cancel. So why doesn't that logic apply here?

    If there is a bigger picture, it is most certainly something you cant see. Youre mind is clouded by what you want. Not what should be.
    I just mentioned they usually place counter measures when they make these types of changes whether it be now or in the future.

    calling me a "bootlicker" isnt helping your case, when you throw around insults and then throw around the words logic and objectively. it makes your sentiments known not your reasoning. throwing a tantrum here isnt going to changes things, they arent your parents and they wont surrender to those tactics. Just brace yourselves for the changes, and adapt to the new style of play. The economy is already messed up so no point in bringing the economy into it.

    cant call yourself a hardcore mapler if youre taking this as a big hit to your playstyle. a hardcore mapler would accept the changes and continue, make the best of it. Find a way to thrive.

    ultimately, this is about the money you realize you wasted because of these changes. not just you but anyone that handed over thousands of dollars for the drop gear.

    A lot of the players here are way more in touch with the game than any of the developers. Many of us have done the research and over 90% of us conclude that the only beneficiary of these nerfs is botters. The economy is integral to this game in main servers (reboot has its own issues that many have explained above). The change isn't about being more hardcore, it penalizes legitimate players who invested time, energy, economic knowledge and sometimes money to be able to farm endgame drops effectively which they sell at fair and low prices to other legitimate players who don't have this gear. Even with the increase in base drop the players with no drop gear would take an incalculably long time to max out their boost and skill nodes (we know this from KMS research) without buying the nodes from somewhere. This brings us back to the economy: right now players with no drop gear can buy nodes at 30m a piece from legitimate farmers (economically the only barrier to entry here is drop gear so this is a highly competitive market if you've taken economics), post nerf the main source for nodes will be botters (the barrier to entry here is illegal programs and hundreds of accounts which is only achieved by career hackers so is a highly uncompetitive market); botters can control these prices to their benefit as there is no one to challenge them anymore.

    So unless you use illegal programs to play this game there's no upside to this change.
    Bahamut_X
  • Changes to Drop Rate Formula Confirmation

    Silva wrote: »
    Well, as those are who complaining are mostly those with high drop rate gear, I'll make my opinion heard as someone with no drop rate gear (and will never be able to get one) despite the hate I may get.

    Higher base drop rate for nodestones and other highly desired items? Hurray for that!!!

    That increased drop rate is not nearly enough for you to progress effectively (it would take you months-years to get your boost nodes to the lvl 50 boost and much more for your skill nodes). Players without drop gear can easily make money from gollux, commerci etc to buy nodes at 20-30m a piece from players who invested into farming nodestones (players who invested their nx/meso into creating/buying drop gear and other drop rate multipliers such as lucky winters and cash 2x cupons for this purpose). This is a healthy part of the economy and benefits legitimate players all around and also . Now bots will easily outfarm legtimate players so you'll be buying your nodestones from botters and feeding that unhealthy part of the economy.
    CythosLilyflowerSlicedTimeKingofFurriesIts2Sharp4URollsBahamut_XpommepouffelormarkieLeFrenchie