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RadiantSight

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RadiantSight
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  • Argent wrote: » Thread isn't dying. In fact, v193 gives Kanna their first buff since the devs took haku out behind the shed to be put down. Spirit Path: Critical Damage has been increased. To what extent, I don't know, but unless there is …
  • Yonax wrote: » Can you increase Kanna's teleport speed, they have a very hard time to do Spirit Saviour otherwise. Other option is making it possible to use flash jump in Spiirit Saviour on mages. I hoped that they let Kanna's use ether puls…
  • I guess Nexon would minus well reschedule the last bit of this 2x.
  • This issue feels like it is error code -38 that happens every year or less that Nexon does not usually know about. Error code -38 is an issue with older created character inventory (equip, use, etc, set-up, link skills, V Matrix) that builds up e…
  • After the event ends, they will give us a permanent ring that apparently keeps the appearance of the kitty you had. I do not know if it is a NX ring or just some random ring though.
  • Good times where people set up their Guild HQ's in Free Markets. I'm curious how they will improve Auction house for people that need to sell items above max mesos without spamming super megaphones or increasing meso cap. I do not think they wou…
  • How come Game team/development team have not thought about making the Haku +Magic attack% buff a passive effect instead? If they wanted to remove the mage dominating parties for Lucid while keeping Kanna's power relatively the same when soloing…
  • Nexon screwed over the drop rate for quest items and special items from Arcane River like Node stones and Arcane symbols by reducing the drop rate of those items and how drop gear affects them. Since these boxes count as quest items....
  • "The item drop effect will only be partially applied to certain items, quest items, and event items." I hope Nexon thinks about increasing this value because it is too absurdly low. They should increase this value by +20% or something marginally …
  • TheOutlander wrote: » What the heck did I just see in there? If it ever reached Global Maple story, it would most likely run through the ****** system.
  • I find loot lag heavily reliant on server channels. At least here in Scania, some channels have lower loot lag than other channels which I do not think Nexon understands much about. About kill lag, if you were doing kill count quests, having the ga…
  • I hope they made S farm animals at least renewable with warus instead of gems. Paying 4 gems to renew one costs a lot when you have multiple S animals running around in your farm. Nothing game changing with this new mob life update.
  • Whenever I kill bosses for reward points/farm nodestones after this patch, I feel like the game only takes half of your overall drop rate into account. Waiting for Kishin to get fixed after maintenance so I can test how many nodestones/symbols I get.
  • Drop rate of Nodestones have been increased by.......... 0.001%? Nexon thinks it is ok to screw the entire playbase because ^ percent of the people keep funding them so that they can support more games and introduce more pay to win items. Every im…
  • From all of the patches that happened with other version of Maplestory, I do not see game developers from other versions of Maplestory (Korean MS, Japan MS, China MS, Taiwan MS, and Southeast Asia MS) implement/change times to adapt to the new UTC t…
  • I rescued two androids currently. From my experiences, the timing with passing through the stationary/moving lasers as well as some jumping across small gaps is really strict. They need to increase the interval time that lasers fire by 50% and slig…
  • Nexon's motives to keep UTC hours in North America is more damaging to the player base than how they think it will help. It is just causing confusion, random guesses, annoying memorizing, and routine changes.
  • When I start the game, I have minimal issues with Gamelauncher compared to Nexon launcher because of how Gamelauncher gives you more time to log in compared to Nexon launcher giving you a short window before they send you out of the game with a erro…
  • I wonder if they are going to fix the V node data from nodestones hanging around after you disassemble the node. Or will they simply remove the V node data still hanging around our node inventories. Hopefully the first point is what they will do.
  • So does the game still keep the data from disassembled nodes? Did they only increase the limit of data per char as a "fix"? ---------------- I have a feeling that the bug where data from disassembled nodes is kept is still there....