[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.249 - Minar Picnic Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Occire

About

Username
Occire
Joined
Visits
1,502
Last Active
Roles
Member, Private Tester
Points
1,935
Badges
13
Posts
140
  • 'Gambling is disruptive to the game environment.'

    It's because people used to (still do?) those "power ball" type things in game, basically. It's about player-run gambling games in game, not things like gambling on upgrades or items.
    EllouChroniusNightmare
  • Disable Breath of Divinity skill for phase 2 HWill

    Familiar healing probably should be disabled, but they haven't disabled it on any other bosses, plus other than releasing new familiars, they haven't really updated the system or anything in quite a while.

    It seems the point of certain items of Taiwanese origin (Breath of Divinity, Frenzy Totem, Lucid Earrings, plus stuff we don't have, like Auto-Buff Earrings, the ring that pulls mobs to you, the effect on Orchid's Badge), are to bypass normal in-game mechanics (politeness aside, what I really mean is that they're stupidly broken), so, while I don't exactly like it myself, it is what they're for and I don't see them changing that.
    Fuhreak
  • Which one of these fake worlds is Khaini?

    None of them is or has Khaini, these are the only servers available on MapleStory M America.
    Colosus
  • Question about ATT Increase on Gear

    The gloves have MaxHP, not MaxMP, and Kanna has a skill that increases their magic attack by the amount of HP they have. Not considering any % HP boosts you may have, tne gloves are already worth almost 3 magic attack on their own.

    I can't really say why 24 INT would only translate to a 44 att increase, or if that's even an error or not without knowing more about your overall stats.
    Beo
  • Standardize Bonus Potential Cube Price

    Nick008 wrote: »
    what about the player that already spend thousands on bonus potentials. This would be a turn-off for them.

    What about the players that spent thousands on miracle cubes, premium miracle cubes, super miracle cubes, revolutionary miracle cubes, enlightening miracle cubes, memorial miracle cubes, platinum miracle cubes, and all the other now sub-par and more costly cubes compared to the red and black cubes we have now?
    Its2Sharp4UbootlickerSlicedTime