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Check out the v.256 - The Dark Ride: Limbo Patch Notes
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Lucid boss fight feedback.
So Lucid has been out for a while now and I wanted to give some feedback about it after clearing it a number of times successfully.
The fight is fun and a step up from Damien and Lotus but there are a few issues we have with it and I'm sure other groups that clear this would feel the same way.
Currently in GMS Lucid's attack that shoots out sickles happens before the animation. This right here is a major issue. Why? Well because there are many instances where you will find yourself dead if you are close by before the attack even happens. This hurts melee classes the most as you are forced to keep your distance to avoid dying instantly. Please change this so the damage happens after the animation. Not before hand.
Anouther issue is in the first phase with the golems. There is really no clear indicator on where they'll drop before they actually drop. It happens so fast and although it doesn't 1 hit you the following hit will and you often find times where u will die because they drop so fast without really letting u know. I know Magnus balls drop randomly but with the Lucid boss fight I feel like this is just bad design.
No real issues with the rest of the fight unless others have something to add.
Comments
As for the falling golems, I personally don't think they're that difficult to dodge. There's an outline that appears about a second before they land, so you have ample time to move out of the way. The only time I would agree is if the bursting flowers or the dragon are covering them. That, I think, is a pretty big design flaw. Especially the dragon.
Which is why it should have a clearer indicator for the golems. As for the sickles. It's def not the lag. While I know the servers have been pretty bad in the past weeks there was def no lag during the runs I did. It's just how it is for our version which is why it needs to be changed.
Agree on the bombs too.
Is that so? I've never been on a Lucid run that didn't involve lagging (either as a side effect of playing in Scania or my own machine/network's incompetence, I'm not sure), so I had always thought the sickles killed before appearing because of it. If that's the case, then yes, I do agree that needs to be reworked.