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Some skills heavily rely on latency

shavitshavit
Reactions: 1,460
Posts: 59
Member
edited May 2017 in Bug Reporting
Bug type: Skill

Brief bug summary: Some skills are VERY reliable on latency (ping to the game servers).

More details:
The following skills play horribly when playing under high pings -
Dawn Warrior's "Equinox Cycle" (4th job skill). The skill changes between Sun and Moon modes and allowing players to get higher damage when used to combo properly. However, every attack changes your current active mode buff and that waits for the server's buff update. If there's some lag ongoing, the skill can cause attacks to delay for more than one second.
Blaze Wizard's "Orbital Flame" (1st, 2nd, 3rd and 4th job skills; main attacking skill). The skill shoots a flame from the character. The time it takes to the flame to shoot out of the character is your ping to the server. For me, as I live in Israel, this takes nearly a whole second in the American servers, or just a bit less than 0.2 seconds in the European server. The delay issue makes it very hard to control the skill. And due to the high latency, Blaze Wizard's max hits-per-minute output is limited to about 25% of what the Korean players are able to achieve under the same conditions (latency excluded).

Those skills were designed with the Korean version of the game in mind, where it's region-locked to Korea and everyone gets very low latency (mostly less than 15ms) to the game server so it never got noticed by the developers.

Steps to reproduce:
1. Play from a personal computer, outside of the Nexon offices. Preferably outside of the USA.
2.1 Play Blaze Wizard, shoot an Orbital Flame.
2.2 Play Dawn Warrior, get it to 4th job and use Equinox Cycle.

Character name: Irrelevant.

Character level: Irrelevant.

Character job: Blaze Wizard, Dawn Warrior.

World name: Irrelevant.

Date and time of the incident: Since the Cygnus revamp update, up to today.
darik

Comments

  • NeospectorNeospector
    Reactions: 9,860
    Posts: 2,146
    Volunteer Forum Moderator
    edited May 2017
    This is not a bug, some classes in many games simply rely on ping and many game communities sort their classes based on being "ping friendly". For example, this Overwatch thread which suggests that one of the best classes to play on high ping is typically Torbjörn.

    Ping is a very difficult issue, since it's based on your physical location, the physical location of the server, our (society's) technological level, and even something as silly as the speed of light versus the speed of computers. While certain game updates can improve on latency, ping can only really be solved by being closer to the server or making all classes functionally similar. The former option isn't feasible, and the second option isn't desirable.
    If you want to suggest changes to improve latency, you may, but this isn't something that can be "fixed" in the same way Root Abyss boxes DCing players or a missing tooltip on Metro hair can.
  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited May 2017
    Neospector wrote: »
    If you want to suggest changes to improve latency, you may, but this isn't something that can be "fixed" in the same way Root Abyss boxes DCing players or a missing tooltip on Metro hair can.

    People like @Peep keep suggesting unblocking tunneling services to improve latency. Nexon has never responded, one way or another.
    shavit
  • shavitshavit
    Reactions: 1,460
    Posts: 59
    Member
    edited May 2017
    Neospector wrote: »
    This is not a bug, some classes in many games simply rely on ping and many game communities sort their classes based on being "ping friendly". For example, this Overwatch thread which suggests that one of the best classes to play on high ping is typically Torbjörn.

    Ping is a very difficult issue, since it's based on your physical location, the physical location of the server, our (society's) technological level, and even something as silly as the speed of light versus the speed of computers. While certain game updates can improve on latency, ping can only really be solved by being closer to the server or making all classes functionally similar. The former option isn't feasible, and the second option isn't desirable.
    If you want to suggest changes to improve latency, you may, but this isn't something that can be "fixed" in the same way Root Abyss boxes DCing players or a missing tooltip on Metro hair can.

    Are you making up things? Just setup Orbital Flame to shoot at the client side and make Equinox Cycle change the buff on the client side before the serve relays it.
    Don't use Overwatch to compare the two. Overwatch is an FPS game with engine prediction of the players' coordination. MapleStory is 2D and doesn't need anything to be ping friendly. Also, I know what ping is and I do networking and system administration for years.

    This very same issue with flash jumping/teleporting multiple times being stopped due to high ping was fixed (was very noticeable with Angelic Buster, Xenon, the explorer thieves or every class with double flash jumps), so I can't see why they can't apply a similar fix to those skills.
    Do you think anyone from Australia would bother with a class like Wild Hunter in GMS if it was ping reliant? Yeah, me neither.

    And yes, if it functions incorrectly under certain circumstances that cannot be avoided whatsoever, it's a bug. If I get 25% of my potential DPM with Blaze Wizard due to having extra ping, it's a bug. It doesn't happen with the top-DPMing classes but only with 2 buggy classes.
    Bahamut_Xdarik
  • HHG1HHG1
    Reactions: 5,986
    Posts: 780
    Member, Private Tester
    edited May 2017
    I'd love for Arrow Blaster to not be reliant on ping anymore. Maybe then this issue would be fixed.

    The phantom teleport can also be pretty annoying when the servers are under heavy stress.
    shavit
  • NeospectorNeospector
    Reactions: 9,860
    Posts: 2,146
    Volunteer Forum Moderator
    edited May 2017
    shavit wrote: »
    Are you making up things? Just setup Orbital Flame to shoot at the client side and make Equinox Cycle change the buff on the client side before the serve relays it.

    Client-side skills also run the risk of wz editing. That's why most things in the game are server-sided now.
    shavit wrote: »
    And yes, if it functions incorrectly under certain circumstances that cannot be avoided whatsoever, it's a bug. If I get 25% of my potential DPM with Blaze Wizard due to having extra ping, it's a bug. It doesn't happen with the top-DPMing classes but only with 2 buggy classes.

    If you get 25% of your potential DPM with Blaze Wizard due to having extra ping, it's because you have extra ping. Still not a bug.

    A bug is an incorrectly functioning game mechanic, ping is just latency. Since you did system administration for years you should know this: if one of your systems malfunctions and crashes when inputting a particular command, that's a bug. If one of your systems takes 2 seconds longer to load data in one location than at another, that's latency. They're two very different things.
    I'm not saying you can't lowering latency shouldn't be a goal, I'm saying having a high ping or being ping-dependent isn't a bug. Some classes benefit from lower ping, but that's just the way they're designed.
  • shavitshavit
    Reactions: 1,460
    Posts: 59
    Member
    edited May 2017
    Neospector wrote: »
    Client-side skills also run the risk of wz editing. That's why most things in the game are server-sided now.

    Then have a check to validate it on the server-side, bingo.
    Neospector wrote: »
    I'm not saying you can't lowering latency shouldn't be a goal, I'm saying having a high ping or being ping-dependent isn't a bug. Some classes benefit from lower ping, but that's just the way they're designed.

    I don't care about my latency, this game is designed horribly and redesigning the way some things work is the way to go.

    You can't just say "some classes benefit from lower ping" because that's just denying the issue. This is GMS - Global MapleStory. Why do American players have an edge over me when playing Blaze Wizard just because of their geographical location? Because of bad development and bad game design, of course.

    If that's not a bug report, then I don't know what to do with this complaint and I don't know how to make Nexon react.
    Do you feel like actually saying anything useful instead of trying to invalidate my post? Justifying bad design won't get this game anywhere.
    EfficientlyLazydarik
  • EfficientlyLazyEfficientlyLazy
    Reactions: 815
    Posts: 66
    Member
    edited August 2017
    I have to agree. Maplestory remains a maintenance-heavy game due to it being in a constant state of repair. Servers are laggier and choppier than ever, which defeats the purpose of all classes in general, but especially the ones that really on spamming skills lag-free.

    One of two things should happen. The skills should be updated to accommodate for this seemingly unavoidable problem OR the game itself has to be operating smoothly with consistency.
    darik
  • PigabaPigaba
    Reactions: 1,105
    Posts: 113
    Member
    edited September 2018
    shavit wrote: »
    Neospector wrote: »
    Client-side skills also run the risk of wz editing. That's why most things in the game are server-sided now.

    Then have a check to validate it on the server-side, bingo.
    Neospector wrote: »
    I'm not saying you can't lowering latency shouldn't be a goal, I'm saying having a high ping or being ping-dependent isn't a bug. Some classes benefit from lower ping, but that's just the way they're designed.

    I don't care about my latency, this game is designed horribly and redesigning the way some things work is the way to go.

    You can't just say "some classes benefit from lower ping" because that's just denying the issue. This is GMS - Global MapleStory. Why do American players have an edge over me when playing Blaze Wizard just because of their geographical location? Because of bad development and bad game design, of course.

    If that's not a bug report, then I don't know what to do with this complaint and I don't know how to make Nexon react.
    Do you feel like actually saying anything useful instead of trying to invalidate my post? Justifying bad design won't get this game anywhere.

    Oh don't worry. As an American player, I can assure you we get ping lags all the time as well. We're all both equally screwed by unresponsive dev team.
  • NeospectorNeospector
    Reactions: 9,860
    Posts: 2,146
    Volunteer Forum Moderator
    edited September 2018
    Pigaba wrote: »
    Oh don't worry. As an American player, I can assure you we get ping lags all the time as well. We're all both equally screwed by unresponsive dev team.

    This thread is over a year old. Do not necro threads.
This discussion has been closed.