I actually preferred the old jett. Visually & coloring. Would want to just revert him and buff him. I never understood the whole each skill is a useless 2 much mobility skill with no damage
Some of the numbers you have (Starforce Salvo and Strikeforce Showdown) are from an older patch presumably from AyumiLove's guide. Ever since Jett's Full map attack was nerfed, they accommodated by having Starforce Salvois at 300% and Strikeforce Showdown does you one better by being at 420%. Damage percentages are not what need work IMO but the methods of which lines can be outputted. Almost all of Jett's skills do 3 lines and I don't know why. For both mobbing and bossing Line output is low. Though I do agree with some of the end delay changes, they need to have less delay on a lot of their moves. Overall I'd say dial back from tweaking raw stat numbers, as Jett is already pretty loaded and it won't change a lot, ways of outputting more lines will see more improvement from this class since thats all its meant to do, deal damage, yet it lacks, really hard.
Ah okay thanks for your input I did not know it was changed since then. I'll reflect that in the post. Ironically you're the first person to correct me on that. Shows how much people care.
Ark does everything Jett can do but 100 times better, there's no reason for Jett to still be like this if other classes have the same mobility Jett has but do much more dps. Like Jett offers absolutely nothing unique now.
I still stand by my proposal for Jett's 4th job: I'd make Planet Buster the main 4th job mobbing skill and make Backup Beatdown a summon/install skill, like Cannoneer's Rolling Rainbow.
I have a long list of other changes I'd do but I'll save that for another time.
Comments
Core aura I feel is just a bad skill. Even if you do get good stats its too much of an upkeep imho
I have a long list of other changes I'd do but I'll save that for another time.