Hello everyone!
So my idea is to select a few buffs, and make them persistent, so when a character DCs, or the game crashes, (maybe extend to death) these buffs would still remain active. Sure, the timer should still tick, even when not online, just do not delete them.
Example:
I'm sure I'm not the only one who encountered similar a similar problem. Let's say I activate a 2x EXP in-game buff (not the NX item), and it lasts for 1 hour. After 5 minute of playing, the game randomly crashes, or it throws you back to character selection, due to DC, or a meteor crashes into your computer, but you resume to play on your laptop or other computer (just a hypothetical situation), you log back in, and no more 2x buff. And to be honest, it's quite annoying. And it's the same for death. It's much more rare, but sometimes happens, and you don't always own a buff freezer. (The death part is not critical, I'm more concerned about the DCs or crashes).
My guess is nexon is trying to fight this by giving 4x15 min instead of 1x1 hour, but that's not always the case.
To make things more annoying, the game remembers that you used a rune, and keeps the debuff, even after being offline (which is of course to avoid any kind of exploits, and it's totally fine) but it forgets my 2x.
So why not pick only a very few buffs, and make sure they remain active even after a re-log?
Comments
If you've encountered a specific one that does not, please tell us so we can ask for it to be fixed.
One that comes to mind are the MVP EXP buffs.