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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
The site crashed when i was almost done writing my idea for revamping them (surprised, anyone?)
Basically few familiars are useful so heres what i suggest:
Give familiars with ranged abilities a ranged attack. They all follow the same lame AI and its boring. Snack Bar shouldnt have to be 5 inches from an enemies face in order to blast a laser at it. Also add piercing to ranged attacks when it makes sense, Snack Bars laser being an example here too
Buff familiar strength. Make them scale with mainstat, add some sort of level up system, or straight up buff them. This issue is more apparent in reboot, 68k damage from a lv168 familiar is laughable
Improve familiar abilities. Few have useful abilities. The ones that add a large amount of mainstat add like +3, and thats pretty much nothing
Add booster packs to reboot. Certain familiars are literally unobtainable, and many might as well be (cmon, no one will get PB as a drop). Make them available for reward points or meso (20m, or 1.5k reward points maybe). This gives access to familiars non-reboot players can get, while also making it feasibly possible to get familiars that are a virtually nonexistent drop
Id have a much more detailed thread but i dont want to type for 20 minutes and lose it all again. And i dont know how to paste saved drafts,, if thats even a thing
Comments
To your suggestions:
- You can summon up to three familiars, I don't totally understand how the fatigue system works, though. I've played around with these on JMS somewhat briefly, but I'm not sure if you can refill fatigue after you're out for the day.
- Monster card sets are generally the same, just using familiars instead. Leafre set goes from 30% Ignore DEF to 20% Mesos Obtained, there are a few new sets, but usually they just give 1% All Stats + 15% Ignore DEF.
- You can set favorite familiars
- You can rename familiars
- Familiars have potentials, rather than having certain effects (it includes usual potentials like % stats as well as things familiars could do before, like increasing item and meso drop and changing your character's appearance), I'm not sure what the cubing situation for these are.
- You can level up familiars by feeding other familiars to them, but I honestly have no idea what this does (I think it ranks them up?)
- You can sell familiars to an NPC for familiar coins, and the same NPC sells a booster pack for familiar coins, I think.
I haven't seen much coverage on this in English communities, so I don't really know much more than this.