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Check out the v.258 - MapleStory x Demon Slayer: Kimetsu no Yaiba Patch Notes
here!
I officially kinda hate them. Today's new daily has caused me a lot of frustration and anger. Survive 3 stages of Terror...well teh damn Terror beasts are too flippin tanky to take down! They really should adjust their HP or something because even a 1.5m buffed to hell Luminous can't handle them in time. People in my maps have also expressed extreme frustration with this quest. Please just do something Nexon. I don't enjoy this event anymore. It's become nothing but frustration and irritability at this point.


Comments
I know right?! It feels so amazing on that one day of the week. Suffering the remaining 6 days. While my Main has less difficulty than my Alt...it should be fair to players of all strengths :T
So basically you will have to find a spot where you are the only one in the map and wait it out until they spawn while hunting. If you catch all 20 of them, you will get buff.
Wait...so the ENTIRE map has to get them? That's plain stupid, scummy...and other things. Its hard enough to do it on my Luminous but...I'm not strong enough.
After patch, buff will be applied to individuals who killed all 20 of them. Even if you couldn't, killing the giant monster that spawns after the timer will grant you the buff.
The patch we get on like...Wednesday/Thursday? god I hope so becasue this Daily is driving me nuts.
Well I tried a lot of stuff to try and get the third stage kill. I used Buff potions, Apples, whatever buffs people would give in the map...my Luminous could handle the first two waves but the third is a stump it would seem. It just feels like I'm being teased with it.
Keep in mind that the game is designed around people with mid to high range, especially in later levels. Nexon is expecting you to scroll or cube, flame and starforce your gear, get high IED and Boss%, and have most of the useful link skills. This means they likely set the monster difficulty around someone who's done most of those things. They have to keep all that in mind when they decide on what HP and DEF to give a monster.
I imagine trying to strike a balance is pretty difficult. Though it seems to me that the ideal situation is to center the required DPS for an enemy around the mean (average) range for a given level. If only 5% of the player base at a given level has 10m range, but ~60% have closer to 1.5m range, maybe don't design the HP and DEF around someone with a 3-5m range...
I think they want you to feel motivated to move forward on gear progression, but they seem to forget that progression takes a lot of time and money, and these events don't last forever. I mean, it seems they wanted to do a Tera burning character so that people have the opportunity to participate in the content, but there's no way someone just starting the game (or a new server) is going to be able to get their new level 200 to a decent range that can easily finish stage three of this daily, at least not within the time allotted for this event.
Fact is, farming meso's for cubes and starforce is a long and arduous process, and getting good flames, tier ups on cubes, and even the next star on starforce is all highly dependent upon RNG. You can easily spend billions of mesos just trying to get a single piece of gear to 17 stars, and it seems getting a single piece of gear to legendary averages around a billion as well, then perhaps another billion, or more, to get 24%+ primary stat, and that's not to mention that one can spend hundreds of millions, if not closer to a billion, just trying to get a good flame. The average piece of good gear, not necessarily even *amazing* gear, is going to cost you several billion meso's... each.
Welcome to the high cost of endgame.