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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
I will end our shedding of tears right here
Comments
I would argue that's what Nexon is trying to do as of late. What with Kanna rework, frequent memos, bringing back weekly ban data, etc.
Nexon is trying, everyone just wants to ignore all their efforts because Maple isn't being fixed over night.
I didn't. I said if you care about party play that loot/exp comes second. Which it does if you play Maple to be social.
I also don't feel like being social in a game originally designed for being social is a waste of time.
They look forward to playing with their friends. Nexon can't force you to be social. Even if party play was better, it is still up to you, the player, to be social.
Nexon isn't going to care that much about unused features. Fact of the matter is if you want them to make party play better, you're going to have to use it.
I still stand by party play is easier/faster than solo grind anyway. You're not going to convince me otherwise on that one.
Different issue entirely. 2PC Meta needs to die.
People still playing the game complain about this. I don't know what you're talking about.
This is what I was saying. Players aren't entirely innocent. They could actually help with the state of the game.
Making friends isn't a waste of time. How are you going to make friends in MapleStory if you don't party?
By sitting around in town talking? Why not just do that in a party while grinding? It's more fun that way and you progress anyway.
To be clear, I'm not criticizing any fixes or other general support GMS is doing - they are doing fine (besides the surprise channel removal). It is the KMS team, the ones who greenlit everything and can create change, are the ones I'm having troubles with. They're the ones leading what type of content to be created. And while I don't necessarily hate their direction, they are meandering through what I feel should be better used elsewhere. For example, the Black Mage event had an event ability tree that allowed additional buffs to certain activities. I wish that would be integrated to guild skills, as to give it more value to being in a guild as well as doing those activities.
The problem is currently, you can't even call party play being your priority along with loot/exp, when loot/exp becomes inferior. Not a close second, it becomes strictly inferior, when the opposite is not true. You can say the game can be for more social activities but that's not worth much when there are much more worth for activities for solo-play.
I'm not arguing the ability to be social, it is the platform that Nexon has made, which is faulty, is what I am referring to. Of course if party play were made better, more people would use it - I mean, if Jetts and Beast Tamers finally get their deserved buffs (read: fixes), wouldn't more players be more inclined to play them? What does having to use a faulty system have to do with proving that it is unusable? Especially when it was Nexon themselves that made it unusable? They can buff classes every other patch but can't lift a finger for even updating PQ rewards? (Also like to note how there is a clear divide for training and bossing: Bishops and Kanna for grinding, any other class is unnecessary. For bosses, the group is supported by Bishops, and a few other select classes for their abilities, every other class is a different flavor of DPS).
2PC meta does need to die. Still, I was referring to the fact that with Kanna, it shows the extreme state of what constitutes as party play now, and shows the state of solo grinding. The monsters are brainless fodder, little player interaction, and all that is cared for is acquisition in the least time possible. Runes are the only serious break in this stale gameplay loop. Having map-specific bosses was a great idea, but when they're generically-designed shadows that can show up anywhere, with generic rewards, it's hard to get excited about it. This is the same ineffectiveness as with potion-lock mobs.
Have you ever thought that people might have quit with the lack of party-play?
I disagree with the first point, I have seen a lot more comments about things being bad than things being ok, so in my experience, the player base cares quite a lot.
I agree with the second point though, the active discouragement of party play and lack of party activities with a good return on investment probably is making people less social in the game, which is kinda antithetical to MMOs.
Third point is a hard agree. Big bosses are neat.
However, please try to format your stuff better? I appreciate your enthusiasm, but line breaks and full stops are characters for a reason.
Big Bang was the best thing ever, and I will keep saying this things, because saddly, only 1% (or less) of people say good things about things in life.
Unfortunately, with social networks and accesibility in general, many people feel like they HAVE TO interact, and the way they do it is to criticise.
Actually, in real life is exactly the same, nobody likes anything anymore, everybody is an expert in everything, and everybody gives their opinion about everything.
And that's allright, everybody can have their freedom to express their own ideas, we are not in the middle ages where you would get tortured and killed for anything slightly different in your speech or attitudes.
That being said, and focusing in Maplestory, it doesn't mean that they have to hear and act in every idea or claim that comes from the users, life doesn't work that way, and it shouldn't, the game needs to have a strategy, stability, a purpose, a greater design, otherwise it'll be chaos.
Think about starting with some "changes" in a cake recipe, unless you know all the possible outcomes from the interaction with all the different ingredients you may end up with something disgusting.
lol seem it will get better soon
waiting outside for change its hard but we will get back in