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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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Kanna Revamp Feedback + Kishin Thoughts
Comments
The opportunity cost of not using a Kanna is too great even with the nerfed Kishin. People will find ways to easily (but perhaps inconveniently) proc Nightghost, switch to playing Kanna to farm or unironically use 3 PCs. The only effect that Kishin changes might have on using Kannas to farm is that people may switch from mules to playing on Kannas.
If the goal was to "reduce the gap in efficiency" then it doesn't go nearly far enough and in fact will have the opposite effect when it comes to picking a class to main.
The kishin nerf is completely uncalled for as later in the game players will need to rely solely on frenzy (a very expensive thing) to be closer to the end-game goals we mostly all share.
If 2 PC muling is so terrible, then kishin should be a link skill and still function the same way kishin does. Making the game even more hassle-filled and headache inducing is never the right call in a GAME. Maybe if this were a company giving us all unique JOBS that scenario would make more sense, but again this is a GAME not a JOB.