[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Kanna Revamp Feedback + Kishin Thoughts

Comments

  • MeatMeat
    Reactions: 715
    Posts: 36
    Member
    edited June 2020
    Kanna was already overpowered outside of Kishin: Two long binds, incredible offensive and defensive buffs, best mobbing in the game, great bossing damage with easily spammable skill, best bossing support in the game, I could go on. As a way of compensating Kanna mains for the Kish nerf they've made her bossing even better with a stronger Vanquisher's Charm (which can charge Domain within its 10-second duration) and a stronger Doppleganger. The non-Kishin changes make Kanna an even more attractive class to main than it already was.

    The opportunity cost of not using a Kanna is too great even with the nerfed Kishin. People will find ways to easily (but perhaps inconveniently) proc Nightghost, switch to playing Kanna to farm or unironically use 3 PCs. The only effect that Kishin changes might have on using Kannas to farm is that people may switch from mules to playing on Kannas.

    If the goal was to "reduce the gap in efficiency" then it doesn't go nearly far enough and in fact will have the opposite effect when it comes to picking a class to main.
  • blackacidevilblackacidevil
    Reactions: 320
    Posts: 4
    Member
    I feel the strain of the servers are more because of bad servers than anything else. Not 2+ pcs... many of you sound like you are just making excuses for things rather than looking at other games and how they operate. Other games with far more data, far more activity have no lag. Why would that be?

    The kishin nerf is completely uncalled for as later in the game players will need to rely solely on frenzy (a very expensive thing) to be closer to the end-game goals we mostly all share.

    If 2 PC muling is so terrible, then kishin should be a link skill and still function the same way kishin does. Making the game even more hassle-filled and headache inducing is never the right call in a GAME. Maybe if this were a company giving us all unique JOBS that scenario would make more sense, but again this is a GAME not a JOB.