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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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lower star force enhancement cost
title says it all. With the mesos rate so inflated it essentially costs 3-4knx (i.e. $3-4usd) per attempt after 15 stars @ a 30% success rate. Which means essentially, a lot less people are making 20+ star equips. The mesos rate has gone up significantly since the pricing for this was determined, and at this price point it just isn't realistic.
Either:
A ) Lower the price per attempt
B ) significantly increase the success rate for star enhancing in general.
Comments
I mean if they looked @ how much mesos was being generated daily from mobs it would be a fraction today of what it was 4 months ago. Mainly because Nexon has done such a quality job getting rid of botters. and kudos to them. But if this actually is a long term fix of the mesos exploitation that was rampant during the creation of starforce pricing structure they should reevaluate the cost based off of not only how much mesos is being generated daily from mobs, but also the significant increase in the cost of mesos from the Mesos Market in the Free Market Entrance.
Mesos are basically bound to huge playerbase and you can't really get anything by soloing and when playerbase is decreasing it causes chaos.
What this means is despite the mesos rates may be farmed the same, we pay more mesos than the average Korean or SEA player past 15 stars.
From my view angle that wouldn't make too sense. (EDIT: This portion was wrong, they actually have worse spawn intervals with Kishin Shoukan (5400ms) vs Wild Totem (4320ms))
MapleSEA has the original Kishin Shoukan at the same strength of Frenzy Totem according to MapleWiki. Insteadthey got one of the most broken events related to Star Forcing: The Guardian Angel Event.In other regions like TMS has the ability to Star Force using Star Tokens or mesos which don't apply to us. CMS are forced to use the Star Token system which also don't apply to us.
I agree, but in the past the GMS economy has been so heavily exploited by botters compared to the likes of KMS that the price increase kind of made sense, but now the mesos rate has literally gone up over 2000% since that decision was made. I am not pulling that stat out of thin air either. 1billion mesos was equivalent to less than $1 USD less than a year ago. You cant buy 1bill from the mesos market for less than 20,000 maple points (equiv. $20 usd). Either the cost per star enhancement try needs to go down substantially or the success chance needs to increase
Most of our players are from the fact that they can enjoy a game like this even though GMS serviced regions are not popular for MapleStory. This means they are competing against other titles being released day by day or has been running for awhile that can satisfy via instant gratification. MapleStory on the other hand is an MMO that works on mainly persistence through grinding. The endless grind of repeating the same content over and over can only work so much before other players get bored of it which is one of the reasons why MS2 shut down (the other being money).
I don't think the success/fail rates will change because all regions besides CMS have the same outside of events. I do believe that the Star Force costs for mesos need to be reduced.
I think in a sense it was done to slow progression like a lot of other changes they seem to make in effort to retain players. Before this change, a lot of people were able to 22 star everything and would pay to win potential and after several months of doing so, they would probably more than likely get bored and quit especially if they invested a lot money wise and still did not regularly clear hard boss content.
I think its obvious progression keeps people playing. Though the SF system sucks, I think the tradeoff is now getting potential and bpot is actually possible for free to play people. In the past, bpot usually was not an option and was extremely pricey. Now a days you can train and slowly loot enough money to buy nx from the meso market.
Also, arcanes armors and weapons are now relatively cheap meso wise and are more widely available to free to play people who would not have been able to accumulate tens of billions of mesos in the past by legitimate means.
With gears being so "cheap" meso wise, it gives an incentive for higher level players to actually level and farm more mesos and makes the game less pay to win as illicitly buying the gear with money will cost more than it would have in the past.
I think the main point is that by getting rid of bots, the value of grinding for mesos has exponentially increased as now they actually hold value and it makes the game more free to play friendly while simultaneously less pay to win. Sure progression will be more of a grind but that is the way the game was intended to be upon release.
I think generally you're right. Mesos being more valuable is good for FTP players. BUT The main flaw in this line of thinking is that if you're level 230+, you are more than likely paying for Frenzy service while training, and if you're paying for frenzy service, you aren't really profitting mesos from your training sessions. I know some people can farm a few hundred mill/hr from training but they usually are riddled with %mesos and %drop gear. The wild totem is less effective and has a limit to how much you can buy. And Personally I can tell you 240+ its taking me above 10 hours to level with ALL my EXP buffs.
I disagree with this. If you have meso gear and use meso drop buffs you can easily farm hundreds of millions to billions in individual training sessions. I have a friend that is past 250+ and was able to farm 11 bil in mesos in just one week after paying for the full week worth of frenzy service. 11 billion in mesos on a regular server goes a very long way and can even come close to enabling one to buying lower tier 22 starred gear on the market being sold for less than what it would cost to self 22 star gear.