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Kanna Tengu Strike Recall Incorrect

LehpLehp
Reactions: 880
Posts: 4
Member
edited February 2021 in Bug Reporting
Bug type: Skill

Brief bug summary: Tengu Strike seems to dissappear halfway through recall animation if range exceeds.

More details:
Prior to the patch casting Tengu Strike on large maps, such as DCUP1, would allow Kanna's to recall on the other side, and by said mean cover the entirety of the map. This is not the case post patch, as there seems to be a max limit imposed on Tengu's recall. Tengu seems to time out and disappear halfway through the recall animation.

(anything not included in the other sections of your report)

Steps to reproduce: The easy way to check this, is go to dcup1, jump down and recall on the other side of the map. Tengu does not fully recall to your character.

(if not covered in the summary)

Character name: LeKanna

Character level: 236

Character job: Kanna

World name: Reboot

Date and time of the incident: 02/04/21 4:30 pm EST

Comments

  • GhibleeGhiblee
    Reactions: 3,795
    Posts: 684
    Member
    edited February 2021
    Hello,
    We received similar concerns from players and we've confirmed with the team that it's indeed intended for Kanna's Tangu Strike skill to disappear once Kanna moves beyond a certain distance. This has been updated on the patch notes just now..