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Starforcing for GMS needs to change
I was going through the Maplestory reddit and I came across this post:
https://www.reddit.com/r/Maplestory/comments/obkche/my_maplestory_is_so_bad_i_am_a_reboot_server/
This person spent 846 billion mesos on starforcing and still at 17 star arcane equips.
In KMS, starforce prices are halved. In KMS this would've costed 423 billion mesos, that other 423 billion mesos probably would've got him to 22 star.
When people say "GMS has totems, it's okay" you need to understand KMS servers have better natural spawn rates than us and GMS players don't have totems 24/7.
If you want to know the actual numbers for mesos gains between GMS and KMS, please watch Nox's video.
Something needs to change.
Btw, 846 billion mesos is like 2.5 years of mesos farming on a non-kanna class.
Comments
Balancing everything around endgame droprate and meso gear as well as training with the best totems all the time is just ridiculous. When 5th job came out, the same could be said about nodestone droprates. Players with lots of droprate got a ton of them, and new players got nothing.
People shouldn't have to create a kanna to get best meso rates, and the game devs themselves acknowledge this by banning players in the past that were dying on their meso farming kanna repeatedly to stay within level range of the best early game meso farming spots.
Even if it costs 1.5x compared to kms it still wouldn't be great for casual players since they get most of their exp and meso from dailies and events rather than farming. Maaaayyybe if you also increased Power Crystals and Ursus by 1.5x then it'd be balanced to have it at 1.5x cost for SF, but still it seems most fair to just have SF be the same cost as the other servers.
As the video states, Other servers that also have totems do not have this increased cost, we shouldn't either
The sad thing is that if youre a casual player you can forget about even getting close to end game or late game.