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Kanna ,Hayato and Zen 5th job skills

chaoscauserchaoscauser
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edited October 2016 in Non-GMS Content Discussion
Not the best quality but I am sure we will get some better ones eventually showcasing them. #ZenInGMSPlease





Comments

  • gamechangergamechanger
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    edited October 2016
    That Kanna skill reminds me of mages preBB getting their 4th job ultimates and spamming them in HHG
  • LilyflowerLilyflower
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    edited October 2016
    where is this at? kanna,hayato,jett players will be happy to see this hopefully comes in gms soon.
  • ILoveKPOPlILoveKPOPl
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    edited October 2016
    GOOD HYPER SKILLS
  • chaoscauserchaoscauser
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    edited October 2016
    Footage taken from a preview stream for V in MapleStory SEA..
  • ModestyModesty
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    edited October 2016
    But are these skills for Zen, Hayato, and Kanna developed by CMS and JMS or MSEA created it themselves?
  • CatoooloooCatooolooo
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    edited October 2016
    Modesty
    Modesty said:

    But are these skills for Zen, Hayato, and Kanna developed by CMS and JMS or MSEA created it themselves?
    someone in the Korean dev team made em cause they create everything pretty much.
  • ModestyModesty
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    edited October 2016
    Catooolooo

    Modesty
    Modesty said:

    But are these skills for Zen, Hayato, and Kanna developed by CMS and JMS or MSEA created it themselves?
    someone in the Korean dev team made em cause they create everything pretty much.
    That should be really, really unlikely. KMS has nothing to do with these three classes. They do not change anything for these classes because they don't even have these classes.
  • CatoooloooCatooolooo
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    edited October 2016
    Modesty
    Modesty said:

    Catooolooo

    Modesty
    Modesty said:

    But are these skills for Zen, Hayato, and Kanna developed by CMS and JMS or MSEA created it themselves?
    someone in the Korean dev team made em cause they create everything pretty much.
    That should be really, really unlikely. KMS has nothing to do with these three classes. They do not change anything for these classes because they don't even have these classes.
    KMS may not have the content implemented but they are part of the creation of all content in game aside from some art that may get used in game.

    the devs for all versions are in korea and hence they create all the content, Heck, all "create a Item" events that get actualized are created in korea, even our "create a monster" event we had a year or 2 ago, the "Ikura" monster mob and medal were created by some maple dev in korea and there's even an official post on the old forums to prove it.

    they have also said in interviews that they have all the data for non KMS content, they just have not implemented it because there is not a big demand for it in KMS.
  • ClawStaffClawStaff
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    edited November 2016
    Now we just need to see Beast Tamer.
    Jett's 5th job skill will probably just be a reskin of Zen like everything else.
  • IvangoldIvangold
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    edited November 2016
    A better view of em


  • chaoscauserchaoscauser
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    edited November 2016
    Yeah saw these pop up on my phone while I was at the cinema watching Doctor Strange only just got home or I would of posted them thanks for saving me a job.
    Ivangold
  • RikNLRikNL
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    edited November 2016
    They look very well!
  • IvangoldIvangold
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    edited November 2016
    Any idea how the hayato passive's will escalate in 5job? the one that give damage with your def, what cap of damage will it be? 200%?

    Also is zen somewhat viable after his revamp?
  • CatoooloooCatooolooo
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    edited November 2016
    Ivangold
    Ivangold said:

    Any idea how the hayato passive's will escalate in 5job? the one that give damage with your def, what cap of damage will it be? 200%?

    Also is zen somewhat viable after his revamp?
    Considering that none of the stuff has been released on any kind of public test servers yet, we dont know any of that info yet.

    maybe we will learn these details when CMS starts doing testing on that content

    also afaik there was no revamp to Zen/Dragon warrior, not since the one that added the fist as a secondary anyway, so not sure where you got that info from.
  • OwIieOwIie
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    edited November 2016
    Imo, that Kanna skill looks really lazy considering how inspired the class itself feels.
    The only good thing I see there is the mana usage reduction that could've just as well been added to the lvl 200 hyper as a buff effect. Other than that, the skill itself is somewhat like elquines/ifrit, which is very underwhelming.

    I was personally hoping they'd pull off something like the demon slayer thing where your attacks get enhanced for a bit of time (both haunting and vanquisher are a bit on the simple side for 4th job attacks), or at least something like the bam one where all 3 elements Kanna uses get combined into one stronger variant for a period of time. Dunno, both of these would be better options as far as I'm concerned.
  • YonaxYonax
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    edited November 2016
    Ivangold
    Ivangold said:

    Any idea how the hayato passive's will escalate in 5job? the one that give damage with your def, what cap of damage will it be? 200%?

    Also is zen somewhat viable after his revamp?
    Hayato will of course be the strongest job after 5th cause of this passive. Why would they even consider changing this passive.

  • CatoooloooCatooolooo
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    edited November 2016
    Yonax
    Yonax said:

    Ivangold
    Ivangold said:

    Any idea how the hayato passive's will escalate in 5job? the one that give damage with your def, what cap of damage will it be? 200%?

    Also is zen somewhat viable after his revamp?
    Hayato will of course be the strongest job after 5th cause of this passive. Why would they even consider changing this passive.

    that's assuming a cap isnt added or a slight nurf to the% gain and they would consider changing it for the exact reason in bold to balance hayato out
    OwIie
    OwIie said:

    Imo, that Kanna skill looks really lazy considering how inspired the class itself feels.
    The only good thing I see there is the mana usage reduction that could've just as well been added to the lvl 200 hyper as a buff effect. Other than that, the skill itself is somewhat like elquines/ifrit, which is very underwhelming.

    I was personally hoping they'd pull off something like the demon slayer thing where your attacks get enhanced for a bit of time (both haunting and vanquisher are a bit on the simple side for 4th job attacks), or at least something like the bam one where all 3 elements Kanna uses get combined into one stronger variant for a period of time. Dunno, both of these would be better options as far as I'm concerned.
    all the elements kanna uses are basically merged since their last revamp/rebalance that changed them from active buffs to the basic attack skill that only changed the final hit, to passive boosts that change all 3 of the attack skill hits to be the elements.
  • OwIieOwIie
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    edited November 2016
    @Catooolooo
    Yes, with each hit being a separate element. The unified effect I suggested was more of a simbolic/concept idea. Like all three hits having a bit of a bigger animation and hitbox with all of them having the same color pallet to symbolize an unification of the elements and give it a small % boost cause they're not op as is really. That'd make it feel more like a new job imo. Maybe I just like what they did with ds and that made me think something like it would work with Kanna thematically while being ok since Kanna isn't a dps class.

  • CatoooloooCatooolooo
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    edited November 2016
    OwIie
    OwIie said:

    Imo, that Kanna skill looks really lazy considering how inspired the class itself feels.
    The only good thing I see there is the mana usage reduction that could've just as well been added to the lvl 200 hyper as a buff effect. Other than that, the skill itself is somewhat like elquines/ifrit, which is very underwhelming.

    I was personally hoping they'd pull off something like the demon slayer thing where your attacks get enhanced for a bit of time (both haunting and vanquisher are a bit on the simple side for 4th job attacks), or at least something like the bam one where all 3 elements Kanna uses get combined into one stronger variant for a period of time. Dunno, both of these would be better options as far as I'm concerned.
    OwIie
    OwIie said:

    @Catooolooo
    Yes, with each hit being a separate element. The unified effect I suggested was more of a simbolic/concept idea. Like all three hits having a bit of a bigger animation and hitbox with all of them having the same color pallet to symbolize an unification of the elements and give it a small % boost cause they're not op as is really. That'd make it feel more like a new job imo. Maybe I just like what they did with ds and that made me think something like it would work with Kanna thematically while being ok since Kanna isn't a dps class.

    eh, well they can still have some sort of "unleashed power" skill for kanna sometime down the line, 5th job IS meant to be a work in progress with these skills (including the other support cores) not being the only skills for 5th, more are meant to come in the future.