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Return of Jett and Chase (Beast Tamer), Please!

StaconaStacona
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edited June 1 in Suggestions, Feedback, and Requests
Jett and Chase (Beast Tamer) were so much fun and unique jobs for the game!

Especially Beast Tamer was especially super unique and with a return I would fully commit to the uniqueness and have her not share aspects to other jobs, like no hyper skills, 5th job, and her 6th job system is entirely unique and her own.

While Jett would retain being mostly similar to other jobs, but treated more like a SHINE job, including using ERDA LINK for her 6th job.

The important aspect to a return is restore how they were to their most up to date versions, with a visual remaster to their skills that retains perfectly to their themes and no gameplay thrashing, just quality of life stuff like reduced action delays and buffs.
Jett would have to have a new link and legion skill however, so would Beast Tamer since Lynn took on the link and legion.

Beast Tamer I would restore her unique skill interface with a slight visual tune up that retains the same theme and feel that it had.
And make it where Beast Tamer can only use the unique skill interface as this was structured a lot better for the job and made her skill progression make sense.


Now below will be the forum links to more detailed wants to improve on where their most up to date forms left them at.


JETT FEEDBACK: https://forums.maplestory.nexon.net/discussion/35871/return-of-jett-update#latest


BEAST TAMER FEEDBACK: https://forums.maplestory.nexon.net/discussion/35872/return-of-chase-beast-tamer-update?new=1
(Beast Tamer got a lot of skills to breakdown, forum overlap.)

Beast Tamer's overview breakdown:

Beast Tamer will be an island job, meaning she is very unique and shares nothing that the jobs have, including her own unique skill window interface, no skill points and everything is unlocked and ranks up with character levels (up to level 260), and no job advancements outside of 6th job, but even that is unique. Level 200 will still be treated like it is a 5th job advancement.

6th job advancement will be an unique system, kind of similar to ERDA LINK, but her own - something like ERDA SHOW or ERDA CIRCUS with a system that makes sense to Beast Tamer.

Everything needs to stay true to the gameplay Beast Tamer had and embrace the animal forms, but with a slight change, Cat Mode will be the complimentary animal that is composed entirely of support skills that no matter what animal the play dedicates themselves to, Cat Mode will be designed to constantly swap to and from. While Snow Leopard, Bear, and Hawk will better function to be good for mobbing and bossing gameplay - allowing players the freedom to play how they want to play.

And instead of hyper skills - passives and actives - you gain a 5th animal that you cannot swap into, but he always follows you around which is a cute turtle companion!
Turtle Mode would not a mode, but a series of passive and active skills you start acquiring at level 140 and up to level 200, where the turtle skills will always work and can be assigned no matter what animal mode you are in.

All the other 4 animal modes have their own skills and key bind layouts that can only be used while in that animal mode, just like how Beast Tamer played before.

And a big change to Beast Tamer, and something that was needed, is that every skill will now activate and max out completely!
The skills activate based on what level you are as you descend the skill tree and level up automatically every time you level, up to their maximum level.

Skills will need a visual remaster, but it is importantly that the animals retain their goofy and/or cartoonie nature to them.
Beast Tamer was a fun job to play in not just uniqueness and gameplay, but also in her whimsical and light-hearted theme and art style!


Below will be a detail of changes to improve upon for the animal modes, retaining their core gameplay and retaining their most up to date form before the job was removed!

NOTE: Only relevant skills will be listed, will not breakdown every single passive that may or may not be included.
(Skills keep being acquired as you level up to 200 and somewhat post 200 to 260 within each animal.)

Very importantly! All skills among Bear, Snow Leopard, Hawk, and Cat are affected by chance to skip cooldowns, cooldown reduction, buff duration, and/or summon duration that are introduced below level 200!


Beast Tamer's Post 200 / "5th Job Advancement" Replacement:

This is effectively 5th job, but you automatically acquire it at level 200+.

Every other level will rank up skills with a mastery rank of 30 by +1, granting rank 30 by level 260.
While skills with a mastery rank of 60 will grants +1 rank every level, granting rank 60 by level 260.

You will NOT receive any skills that other jobs have, but you will gain a skill with equivalent effects. Aside from Will's and Seren's skills.

With what would be 6th job advancement being a completely unique system to Beast Tamer only, similar to ERDA LINK, but functions differently to that still.


Champ Charge:
Adjusted: Now gains a charge every 30 seconds, up to 4 charges. Still offers a different skill based on what animal mode you used the skill in.

Bear Mode: Fort performs a mighty bear roar, dealing massive damage to up to 15 monsters and placing down flames on surfaces for 10 seconds that deals periodic damage.

Snow Leopard Mode: Lai puts you on his back and does a long dash in one-of-eight directions, dealing massive damage to monsters you pass through, and granting you 10% Critical Damage for 10 seconds afterwards.

Hawk Mode: Eka scatters feathers all around you to deal massive damage to up to 15 monsters, and then for the next 10 seconds, self and party members move 50% faster.

Cat Mode: Arby summons a beautiful tree that remains in place for 10 seconds, periodically healing party members for 30% HP every second and granting 15% damage reduction, including against % HP attacks, to self and party members within the area. The tree periodically damages nearby monsters as well.

Cub Cavalry:
Same skill as before.
Including the ability for a random spread of 4-8 summons or able to down+cast the skill to summon 4 summons to parade in a line, marching forward.

Turtle Relief: Previously was Aerial Relief:
New Effect: Turtle stands in front of you as you hold on for dear life in an enlarged state, with the other 4 animals riding on his back.
You channel in place for 2 seconds and are invincible for 3 seconds, performing 100 attacks over the duration, each dealing damage to up to 15 monsters and healing self and struck party members for 5% HP per attack, healing from this skill ignores all anti-healing effects.

Cooldown: 120 seconds.

The Greatest Show on Maple World is Coming!:
Completely Remade to better support dedicated animal playstyles and not force animal swapping:
For the next 30 seconds Chase and her 5 animal companions perform a grand show!
With a background change to a circus theme, each animal performs an act over 6 seconds, dealing a burst of damage every 2 seconds as you attack monsters and performing a bigger burst of damage when they swap over to the next act.

When the show ends, a massive amount of damage is performed with the grand finale!
You can recast this skill to perform the grand finale early and end the show, causing it to deal 2% increased final damage for every 1 second of remaining duration.

Cooldown: 120 seconds.

NEW SKILL: Beast Symphony: (Mastery Rank 30)
Passive: Gain +1 Attack Speed, +40% HP, +40% MP, +1 Rank to all of your skills for Bear, Snow Leopard, Hawk, and Cat, +10% Critical Rate, +8% Critical Damage, +35% increased EXP, +25% increased Item Drop Rate, +50 Magic Attack, +100 All Stats, +10% Damage, +8% Final Damage, and increases stat bonuses of Maple Guardian by 200%.

Active: Summon robotic copies of all 5 animals at the target location for 60 seconds that periodically damages nearby monsters.

Cooldown: 60 seconds.

(This skill is all of the stats that the decent skills provide of hyper body, sharp eyes, holy symbol, speed infusion, advanced blessing, combat orders, rope lift, blink, mana overload, and Maple World Goddess' Blessing (if it was a 100% uptime passive skill). While the active serves the role of Erda Fountain, but it can damage boss monsters as well since this is meant to be Beast Tamer's missing shared 5th V skill as well.)

NEW SKILL: Skill Proficiency: (Mastery Rank 60 / Boost Node Skill)
Passive: Gain 120% Final Damage. At mastery rank 20 gain 20% Ignore Enemy Defense. At mastery rank 40 gain 20% Damage.