[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Change starforce protection requirement

BlackStarZBlackStarZ
Reactions: 400
Post: 1
Member
edited October 2016 in Suggestions, Feedback, and Requests
After going through the patch notes found here: http://maplestory.nexon.net/news/17776/maple-memo-a-better-maple-update
I believe the protection should start from 5 and end at 10 instead because for Tyrants alone once you get past 5 stars you have a chance to go boom so wouldnt it make sense to start having starforce protection start at 5 instead of 12? Anything past 7 stars tyrant are already good enough stats for your character. It make more sense to start paying double mesos if you wish to get to somewhere like 10 without having to worry about blowing up your item. In my opinion, this would personally help out the community a lot more for those who wish to starforce their tyrants and other god tier items without having to worry about the item blowing up and also helps those who are trying to get their gear up to par with their levels as eventually the gear will be required later on during gameplay. By doing this, players can also work on other gear and use their maple reward points on scrolls for other items they will need later on so they can save reward points at one part but use them for other pieces of gear they will acquire later on. This can also help balance gameplay along with later to end game gear as Tyrants are the most expensive to starforce alone and will benefit players that wish to follow one of the most expensive builds.

Thank you for reading and i hope you all have a wonderful night.
  1. Start Starforce protection from 5 stars and end at 10 or should it start 12 stars and end at 14?7 votes
    1. Start from 5 stars and end at 10
       29% (2 votes)
    2. Start at 12 stars and end at 14
       71% (5 votes)

Comments

  • YonaxYonax
    Reactions: 3,016
    Posts: 336
    Member, Private Tester
    edited October 2016
    The new no boom starforce option doesn't work for Tyrant or other superior equip. It is for regular equip you wanna star up above 12* and not risk booming.

    The only problem with it is the amount of mesos it costs. From 12 to 13* it costs from 13m --> 39m which is tripple the amount and not double. Also KMS it's starforcing prices are like 6m --> 12m on those amount of stars, which is a more reasonable price.

    Some servers have a lot more mesos available than others, to make the cost as expensive as starforcing tyrants, doesn't make any sense to me.
    BlackStarZ
  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited October 2016
    Yonax
    Yonax said:

    The new no boom starforce option doesn't work for Tyrant or other superior equip. It is for regular equip you wanna star up above 12* and not risk booming.

    The only problem with it is the amount of mesos it costs. From 12 to 13* it costs from 13m --> 39m which is tripple the amount and not double. Also KMS it's starforcing prices are like 6m --> 12m on those amount of stars, which is a more reasonable price.

    Some servers have a lot more mesos available than others, to make the cost as expensive as starforcing tyrants, doesn't make any sense to me.
    yea but KMS also have lower success chances than GMS so it evens out on the base price, but they should either reduce the cost on removing boom or at least make the info on it reflect the actual meso cost
  • gamechangergamechanger
    Reactions: 3,460
    Posts: 506
    Member
    edited October 2016
    First, the price should be corrected down to just double like we were told. Next, it doesn't apply to tyrants in the first place (even though it should).