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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
suggestion - increase luminous mobbing ability
The recent changes for luminous have increased its bossing ability (more eq time and less teleport delay), which is great. Yet some of these changes have also greatly diminish luminous' unique mobbing features - being able to move across platforms and mob across platforms. The range of teleport has greatly decreased which makes a lot of moves impossible. The range of reflection has also decreased which makes it even worse. While in the V updates, many classes have significant increase in mobbing ability, luminous has its unique mobbing features diminished, this is not good.
I believe that all classes should be unique, while also balanced in general. Right now it is not the case at all - lots of classes are just quite similar, and unique features are usually not very useful in gameplay. It's better if players can customize their characters to be even more unique (which is the main concept of V updates. Well.. I don't see much progress here, not yet).
What do you think?
Comments
Luminous was just really OP in trainning in here, and sucking at bossing(kind), i think it's balanced compared to other classes, just think how other classes train, some can have spikes but they don't clear as fast as a GMS lum(at least not more than a period of time).
Isn't luminous unique too? he can't just spam the 1x1 skill, and he also have 2 skills in 4job to train and switch overtime your skills(evan can be similar).
While the teleport range might be the only actual issue with the class now, it's more in-line with other magician classes, rather than being easily twice the range of any of them. And the mobbing ability is just fine. So you have to move around a little more and, GASP, climb ladders and ropes; Luminous still has an incredibly long reach with its mobbing skill. Luminous is still OP in training. Name me one other class that has a skill that can rebound between vertical platforms and hit multiple mobs therein.
Reflection range is as good as it is and the only problem is their teleport range. If you were to asked me.. do i like the current teleport? Sure i do because it's better than playing most classes who has low mobility power. For example, Hero, Paladin, DK, etc.
The thing is Evan and Battle mages can actually attack during their skill, Luminous never could, so why should their movement be nerfed, when it does not serve any non movement purpose, while other mages's skills do. And why haven't they made apocalypse slightly faster (or added a second attack before the animation restarts) yet? If they did that people wouldn't have even minded having to switch, because you would still have very close mobbing efficiency in both modes.
Lumi players in a nut shell.
They only updated to be in line with KMS as a preparation for 5th job patch.
It's still easy to train lumi in Upper-Right stem map.. and now it also better for bosses.
I also find the new dark/light system more fun, i like the idea of 'dark taking control' after using light magic too much.. more suitable to luminous
think of it like this, our old lumi was/is a different entity than KMS lumi.
And to the people saying improved mobility? Excuse me improved? People just want teleport the way it was, not to surpass the way GMS made it before the update.
So it's a nerf but we had the OP version for a long time, quite unfair if you compare to the KMS players that had the low tele since the beginning, and just look at others magicans teleports, most of them have short ranged ones, kanna have one like GMS lum but you can't spam like the old lum.
Also the 5job skill wouldn't be much usable as in KMS, since there you enter more in equilibrium than here, even if you buffed it's damage, would still be overal worse, besides in bosses where unless you don't die you will hardly use the 5job skill.
Every mage that actually has a teleport has some kind of skill that is either triggered by a movement skill, or can be preformed while doing so. Distance was the only thing Luminous had. Also I know the thread is about that too, but I did not at all talk about the attack skill nerf.