So everyone knows that the base mob spawn rates and counts are essentially trash at this point, exacerbated by some maps(**** you, orbis) being wide as all hell. I feel like the easiest solution would be to strip the mob-spawn-increasing effect from both kishin and frenzy totems.
Now, those of you who currently possess frenzy totems, kindly sit the hell down until I'm done. Thank you.
My idea is, as I said, remove the mob spawn effect from both of these entities, and in its place increase the global spawn rate by at least 100%(effectively doubling it) and the maximum mob count per map by 50-60%. So in a map that would have ten mobs respawning every five seconds, you would have 15 mobs respawning every 2.5 seconds.
To compensate kishin losing its only real reason for existing, increase it's on-hit damage from 150% to 300% or so to put it on-par with other similar installed-turret-type skills, which would give what I feel is some much-needed improvements to kanna's piss-poor mobbing kit.
To compensate(hah, you kids and your compensation) those of you with frenzy totems: replace the spawn-increasing effect with a map-wide ten-on-fifteen-off 3x exp/2x drop(exp yes, drop negotiable) buff that stacks with all other forms, be they cash tab, use tab, server-wide event, mvp or familiar.
Now, I don't particularly care, nor do I want to hear, about how much this proposal would devalue frenzy totems. If you jackwads(and you know who you are) weren't selling them for real money, it wouldn't matter in the first place. This would benefit everyone as a whole, not just those of you who can piss away hundreds of dollars on a slot machine.
- this poll is meaningless13 votes
i don't care i like voting in polls 54% (7 votes)
YOU'RE NOT MY REAL DAD 46% (6 votes)