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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Nightghost Guide Suggestion/Request
So as you know, farming with Kanna is now completely dependant on consistent procs of Nightghost Guide (NGG), there are a few things that I'd like to suggest to make this process easier for players.
1. Fix the issue where jumping while casting abilities will not proc NGG. This includes jumping + shikigami haunting and jumping + exorcist's charm. PLEASE FIX THIS this would be such a huge improvement.
2. Let tengu strike proc NGG. I believe the reason why it doesn't proc NGG is because it counts as a "summon" when it really shouldn't be.
3. Make the extension 10 seconds instead of 5 maybe? As you know kishin duration cannot be extended more than once at a time, which means that after the initial 30s duration, you will be fishing for a NGG proc within that 5 seconds, which seems kind of short, and causes alot of cases where kishin would be dropped (especially due to the issues above).
Forgive me if this has already been mentioned btw.
Comments
So, here are a few issues I've been dealing with while training after the recent kishin nerf.
1. NGG will not proc if kanna is in the air, they must be standing on the ground. This means that jumping to try and hit multiple platforms at once, or falling from one platform down to another while attacking, in order to hit enemies on multiple platforms while falling, will not proc NGG. It also means that without a 100% knockback resistance skill, like mihile link, being bounced around by enemy touch damage will also result in less procs of NGG. This results in a person being unable to maintain 100% uptime of kishin, even while actively training non stop.
2. In late game using tengu strike becomes a viable option for training and farming, but tengu does not proc NGG, forcing the player to farm or train purposefully inefficiently by integrating attacks using shikigami haunting, since charm is ineffective in providing 100% uptime, all while remaining firmly planted on the ground.
3. The one not mentioned above: The proc rate of NGG while training with exorcist charm is untenable, it is currently impossible to use exorcist charm to maintain kishin with 100% uptime. This is because the proc rate for NGG is ~30%, but exorcist charm takes ~5 seconds between cast/animations, meaning that in the 30 seconds of the initial kishin cast, you get ~6 casts of charm, and if 30% of those 6 casts proc NGG, that means 2 casts will proc, which provides an additional 10s, and if you get lucky and 50% of those 2 casts proc NGG, you get an additional 5s, meaning the approximate maximum amount of time you will typically ever have kishin up while using exorcist charm to train is 45s, If you train for four hours, thats an entire hour of kishin-less training.
For the feedback portion of this, I have to say this change does not seem like a positive change for players. I get the idea of trying to make it seem like Nexon is at least trying to address the two PC meta, but this doesn't address it, at all. Rather, instead of making efficient training more accessible by trying to motivate people to employ the more difficult to attain, limited per month amount of wild totems, they've actually managed to make more efficient training less available.
This is because a person can purchase a computer capable of loading maple for practically peanuts these days, and then just reach over every couple minutes and press the kish button while keeping their kish out of harms way. Thats super available for practically everyone, there's no need to buy a 2k dollar computer for a kish mule, you can literally kish on a used 1.6ghz with 2gb ram laptop bought from a second hand store for less than 50 bucks these days, and have basically a permanant kish mule computer. That's really accessible for most players.
Now, they can't. Its not possible to actively play their main, plus kish themselves on a second computer, lest they only want 50% kish uptime. This forces them to farm reward points, and purchase a limited amount of totems, which could easily be completely used up in the first week of playing, forcing players to either suffer the rest of the month with terrible efficiency, or pay someone meso to frenzy, which has itself recently seen its own controversies.
Why is Nexon making things more difficult for players instead of easier? It doesn't make sense from a business perspective to undermine the confidence and affections of your playerbase. And for what? It seems like they are crippling most meso farming methods in the hope to boost revenue by forcing players to buy maplepoints in order to do maple-tour in reboot. It's almost like they are trying to turn reboot into a lo-key pay-to-win server....