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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Adding V-Matrix Safeguards
Disassembly Mode has been a great help in reducing the burden on players when disassembling nodes, but it is missing some important safeguards.
Currently, if the player has a node already selected it is not automatically deselected when entering Disassembly Mode. This is potentially dangerous for players as they must always remain vigilant in deselecting nodes before using this feature. If for example, a player has just enhanced a node and then decides to enter Disassembly Mode, the node they had just worked on would still be selected and the player might end up destroying something they had just worked on.
You can see this happening below:
Here are a few suggestions for an improved V-Matix.
- When entering Disassembly Mode, the currently selected node(s) will be automatically deselected.
- When in disassembly mode, the selected nodes should turn red. The current white/blue outline does not have good visibility.
- When a leveled node is chosen for disassembly a warning should popup either immediately or when the player goes confirm. This window should probably appear independently for each leveled node selected.
- Node locking: A lock icon would appear in the Selected Nodes dialogue box. Clicking on it would either lock or unlock the node. This lock feature would prevent the node from being used as either material for upgrading nodes or from being disassembled. I'm unsure if a node should be allowed to be enhanced while locked so long as the materials aren't locked themselves, however, I can see there could be a reason not to. This feature could also go a step further by requiring a PIN/Password to unlock nodes.
I believe with these safeguards in place, most instances of accidental disassembly can be avoided.
Aside from the things I mentioned, the only thing left would be for Nexon to develop the tools necessary to recover lost nodes in case the safeguard I have proposed fail or are circumvented. My understanding is that
these tools don't currently exist despite 5th Job being introduced nearly a year and a half ago.
If you have any comments, suggestions or just want to vent about your experiences with the V-Matrix, feel free to leave a comment down below.
Comments
And yeah the white boarders on selected nodes can be pretty hard to see (maybe I need glasses?).
I can see a scenario where a player in the process of disassembling a bunch of nodes might go, "oops, didn't mean to click that one", and only undoing the last disassembled node might not be enough.
I have forwarded this thread.
Hopefully, someone at Nexon will think this is a worthy enough idea to get it implemented.
I know this is an ancient thread, and that is part of the problem. Will this ever be addressed? Accidentally deleted my True Arachnid Skill Node (Level 1, 0% EXP) with my remaining 40+ Celestial Festival Reward Nodes and am a bit peeved at how this isn't a feature. I know I could have double-checked, but that's not a real solution, just a reminder.
Perhaps a mod can forward this to the relevant parties again? A locking function would be very nice, as I and likely many others have nodes that aren't equipped that we want to keep around and/or are still working on enhancing.
I don't see why you're cynical for knowing how things work.
(Because that's exactly how things work; stuff gets implemented in kms and then gms gets it x+6 months later)