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Beast Tamer Unnatural Leopard Cancellation

MemorywingsMemorywings
Reactions: 300
Posts: 30
Member
edited September 2020 in Bug Reporting
Bug type: Class skill bug.
Bug: Beast Tamer Unnatural Leopard Cancellation (wave-dashing) resulting in unnatural Leopard animations and zero delay on Leopard skills.

Brief bug summary: Some of the changes to Beast Tamer last year included decreased delays on Leopard Mode skills such as Macho Dance and Macho Slam. The Leopard skill Thunder Dash also gained a cancelling mechanic to it. The Leopard Skill Thunder Dash is only supposed to be cancelling skills while it's off cooldown. For some reason though, Thunder Dash is also cancelling skills while it is on cooldown, which is a bug. This creates a very unusual Leopard cancelling method that requires specific keyboards or sticky keys. This is being called 'wave-dashing' and is very difficult to describe visually so I have posted a video of a Beast Tamer player describing this.
This wave-dashing technique seems very unintended due to how unnatural the animation looks during it and due to how it gives Beast Tamer an unnaturally rapid horizontal mobility. This seems like an oversight when Thunder Dash had a cancelling mechanic added to it.

The following video is a Beast Tamer player describing how to perform this unnatural Leopard combo. This is not my video and all credits go to the video creator.
https://youtube.com/watch?v=_MbCo5A9J1M

More details: The main bug that this post covers is that the Beast Tamer Leopard skill 'Thunder Dash' animation cancels other Leopard skills even while it is on cooldown. It is only supposed to animation cancel when it is off cooldown. This seems very unintentional and as a result is most likely a bug.
The second aspect of the bug is that Thunder Dash cancelling other Leopard Skills even while on cooldown creates a very unnatural Leopard Combo that results in absolutely zero delay on any Leopard Skills. This creates a very unnatural looking combo animation with the Leopard and gives Beast Tamer a very ridiculous horizontal mobility that is very likely unintentional.

Steps to reproduce:
1. Have a Beast Tamer with points into the Leopard Tree (at least 1 point into Thunder Dash, Macho Dance, Macho Slam, and Macho Incarnate).
1. First complete the normal (natural) Leopard Combo so that it can be compared to the unnatural wave-dashing combo. Jump and then use Macho Slam and also use Macho Dance into Macho Slam to notice the animation and the delays.
2. To complete the unnatural and very likely unintended Leopard combo (wave-dashing), this requires specific keyboards or Sticky Keys.
3. For the specific keyboard method, you press jump, Macho Slam, and Thunder Dash at the exact same time. Notice the zero delay on any Leopard Skill and the visually unnatural combo animation as a result. Also notice the unnaturally rapid movement.
4. If the method with the specific keyboard does not work, then the Sticky Key method works for all keyboards. With Sticky Keys enabled, place the jump key, Macho Slam and Thunder Dash on Alt, Ctrl and Shift (does not matter which one goes on Alt or Ctrl or Shift). Press the Alt, Ctrl and Shift key at the exact same time with a directional key. Notice the zero delay on all Leopard skills, the unnatural visual combo animation, and the unnaturally rapid movement.

Character name: Not mandatory.

Character level: Not mandatory.

Character job: Beast Tamer.

World name: Not mandatory.

Date and time of the incident: This unnatural Leopard combo or 'wave-dashing' started after the Adventure Update where Thunder Dash was given a cancelling mechanic and Macho Dance and Macho Slam had their delays lowered.

This 'wave-dashing ' technique is very much unintended and creates a very unnatural combo animation and unusually rapid movement. This bug most likely came to be due to Thunder Dash gaining a cancelling mechanic.

Thank you.

Comments

  • MemorywingsMemorywings
    Reactions: 300
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    Member
    edited October 2020
    This bug persists in the v.217 Sengoku Returns: Asura War patch.
  • ACMUACMU
    Reactions: 820
    Posts: 25
    Member
    edited October 2020
    the beast bird mode also has bugs
    while you fly around no attacks happen
  • KingofFurriesKingofFurries
    Reactions: 1,605
    Posts: 89
    Member
    edited October 2020
    this is not a bug
    this is normal gameplay. beast tamers were buffed a year or two ago to actually be good and not super clunky.
    last thing every beats tamer main wants is for leopard to be clunky af again and to be nerfed even more after passive sharing was turned into a hyper.
    the class is actually decent for once and that's an issue?
  • ShadowFlareShadowFlare
    Reactions: 755
    Posts: 23
    Member, Private Tester
    edited October 2020
    this is not a bug
    this is normal gameplay. beast tamers were buffed a year or two ago to actually be good and not super clunky.
    last thing every beats tamer main wants is for leopard to be clunky af again and to be nerfed even more after passive sharing was turned into a hyper.
    the class is actually decent for once and that's an issue?

    I mean, a bug is a bug. The skills aren't technically meant to function like that. How often does spamming a skill that's on cooldown improving the functionality of another skill not get classed as a bug?

    The skill definitely isn't meant to function like this, regardless of how crap the class would be should the issue get fixed; after all passives got fixed.

    Rather than a class only being good because of a bug, wouldn't it make sense to fix the bug and find means of buffing the class instead? After all, if ANY other class was in the same position, you wouldn't be complaining if they fixed that class.

    Besides, bird mode is fairly decent at mobbing as long as you're not frenzy reliant, and if you're saying that needs to remain otherwise the class is crap whenever frenzy totem is used, I feel sorry for the vast majority of classes that are crap regardless of frenzy.
  • KingofFurriesKingofFurries
    Reactions: 1,605
    Posts: 89
    Member
    edited October 2020
    this is not a bug
    this is normal gameplay. beast tamers were buffed a year or two ago to actually be good and not super clunky.
    last thing every beats tamer main wants is for leopard to be clunky af again and to be nerfed even more after passive sharing was turned into a hyper.
    the class is actually decent for once and that's an issue?

    I mean, a bug is a bug. The skills aren't technically meant to function like that. How often does spamming a skill that's on cooldown improving the functionality of another skill not get classed as a bug?

    The skill definitely isn't meant to function like this, regardless of how crap the class would be should the issue get fixed; after all passives got fixed.

    Rather than a class only being good because of a bug, wouldn't it make sense to fix the bug and find means of buffing the class instead? After all, if ANY other class was in the same position, you wouldn't be complaining if they fixed that class.

    Besides, bird mode is fairly decent at mobbing as long as you're not frenzy reliant, and if you're saying that needs to remain otherwise the class is crap whenever frenzy totem is used, I feel sorry for the vast majority of classes that are crap regardless of frenzy.

    Are you sure it's a bug? it's a very grey area if you look at it in depth. Thunder dash was designed to cancel other skills. you can check patch notes here and check the skill itself:

    capture.PNG

    having it be "very unnatural and give leopard skills zero delay" ( to quote poster) isn't a bug when that's how it was intended to be used. they made it so thunder dash cancels macho slam and other skills, so being able to combo super fluently is a feature. it is never specifically said weather or not it's only supposed to animation cancel when it's on cooldown or off cooldown all it says is "with activation of the skill". many combo classes have cooldowns on their combos removed or lowered based on comboing. look at mercades and zero. you also have to figure, the cooldown on thunder dash is only 2 seconds (with advanced thunder dash enhancement) combine that with mercades legion and other sources, really it's about 1 second.

    admittedly, it probably isn't supposed to be quite as fast as it is (that might be unintended), but the concept is definitely not a bug . then again, just because something is unintended, doesn't automatically make it a bug. while no other class functions like this, there is a first for everything. whose to say beast tamer can't be the first class to do this? basically, the original poster went "this doesn't look right it must be a bug" which is just making an assumption. you can even read where they mention "seems unintended" and "seems like an oversight".

    there is no true way to know for 100% certainty if this is actually a bug or not, it's up to nexon to decide. But, as far as i am concerned (and i'm sure many beast tamer mains can agree), it is not a bug, and should not be counted as a bug.
  • MemorywingsMemorywings
    Reactions: 300
    Posts: 30
    Member
    edited October 2020
    this is not a bug
    this is normal gameplay. beast tamers were buffed a year or two ago to actually be good and not super clunky.
    last thing every beats tamer main wants is for leopard to be clunky af again and to be nerfed even more after passive sharing was turned into a hyper.
    the class is actually decent for once and that's an issue?

    I mean, a bug is a bug. The skills aren't technically meant to function like that. How often does spamming a skill that's on cooldown improving the functionality of another skill not get classed as a bug?

    The skill definitely isn't meant to function like this, regardless of how crap the class would be should the issue get fixed; after all passives got fixed.

    Rather than a class only being good because of a bug, wouldn't it make sense to fix the bug and find means of buffing the class instead? After all, if ANY other class was in the same position, you wouldn't be complaining if they fixed that class.

    Besides, bird mode is fairly decent at mobbing as long as you're not frenzy reliant, and if you're saying that needs to remain otherwise the class is crap whenever frenzy totem is used, I feel sorry for the vast majority of classes that are crap regardless of frenzy.

    Are you sure it's a bug? it's a very grey area if you look at it in depth. Thunder dash was designed to cancel other skills. you can check patch notes here and check the skill itself:

    capture.PNG

    having it be "very unnatural and give leopard skills zero delay" ( to quote poster) isn't a bug when that's how it was intended to be used. they made it so thunder dash cancels macho slam and other skills, so being able to combo super fluently is a feature. it is never specifically said weather or not it's only supposed to animation cancel when it's on cooldown or off cooldown all it says is "with activation of the skill". many combo classes have cooldowns on their combos removed or lowered based on comboing. look at mercades and zero. you also have to figure, the cooldown on thunder dash is only 2 seconds (with advanced thunder dash enhancement) combine that with mercades legion and other sources, really it's about 1 second.

    admittedly, it probably isn't supposed to be quite as fast as it is (that might be unintended), but the concept is definitely not a bug . then again, just because something is unintended, doesn't automatically make it a bug. while no other class functions like this, there is a first for everything. whose to say beast tamer can't be the first class to do this? basically, the original poster went "this doesn't look right it must be a bug" which is just making an assumption. you can even read where they mention "seems unintended" and "seems like an oversight".

    there is no true way to know for 100% certainty if this is actually a bug or not, it's up to nexon to decide. But, as far as i am concerned (and i'm sure many beast tamer mains can agree), it is not a bug, and should not be counted as a bug.

    The issue is that cancel mechanic of Thunder Dash was never considered with sticky keys or pressing two skills keys at the same time. You're right that Thunder Dash does cancel, but this cancelling mechanic was used for cancelling skills such as Leopard's Paw and Three Point Pounce during mobbing. What is happening right now is that this skill is being pressed at the same time with Macho Dance to create a ridiculously rapid movement speed. I am almost certain that the sticky keys cancellation that literally gives zero delay to Macho Slam is definitely an oversight and not intended. Looking at the animation of wave-dashing alone shows that this is not intended at all. While wave dashing, the Leopard is literally frozen in one frame of animation, which makes absolutely zero sense visually and aesthetically. This wave-dashing cancelling is the only case in the game where a skill visually freezes in one animation. You're right that there's a first for everything, but this is not one of those cases because the ridiculously rapid animation and frozen frame of wave-dashing clearly shows that this is not intended.
    As for your first post, this bug being fixed doesn't destroy the class at all. Macho Dance, Macho Slam, Leopard's Paw, and Three Point Pounce all had their delays reduced last summer. Fixing this bug doesn't stop Leopard from being an amazing mobber. This bug just stops this one frame of animation and ridiculous horizontal speed.
  • ShadowFlareShadowFlare
    Reactions: 755
    Posts: 23
    Member, Private Tester
    edited October 2020

    Are you sure it's a bug? it's a very grey area if you look at it in depth. Thunder dash was designed to cancel other skills. you can check patch notes here and check the skill itself:

    having it be "very unnatural and give leopard skills zero delay" ( to quote poster) isn't a bug when that's how it was intended to be used. they made it so thunder dash cancels macho slam and other skills, so being able to combo super fluently is a feature. it is never specifically said weather or not it's only supposed to animation cancel when it's on cooldown or off cooldown all it says is "with activation of the skill". many combo classes have cooldowns on their combos removed or lowered based on comboing. look at mercades and zero. you also have to figure, the cooldown on thunder dash is only 2 seconds (with advanced thunder dash enhancement) combine that with mercades legion and other sources, really it's about 1 second.

    admittedly, it probably isn't supposed to be quite as fast as it is (that might be unintended), but the concept is definitely not a bug . then again, just because something is unintended, doesn't automatically make it a bug. while no other class functions like this, there is a first for everything. whose to say beast tamer can't be the first class to do this? basically, the original poster went "this doesn't look right it must be a bug" which is just making an assumption. you can even read where they mention "seems unintended" and "seems like an oversight".

    there is no true way to know for 100% certainty if this is actually a bug or not, it's up to nexon to decide. But, as far as i am concerned (and i'm sure many beast tamer mains can agree), it is not a bug, and should not be counted as a bug.

    The bug is tied to the fact that, using the skill whilst on cooldown prevents the activation of Macho Incarnate, resulting in an abnormally fast activation rate of Macho Dance by skipping the ending animation of Macho Slam.
    The fact that this behaviour is achieved whilst on cooldown and impacts no other skill in the same way, represents unintended behaviour.
    Behaviour not matching the intended output of the system is a bug, the skill is therefore bugged.

    The fact that this bug doesn't even work if you don't have a point in Macho Incarnate shows that it's unintended behaviour, as it's flat out dependant on preventing a skill which would otherwise automatically trigger from activating.

    The intended purpose of the skill is to be able to use it at any time, not to be able to prevent other skills from triggering by spamming the skill whilst on cooldown.


    Also, as a beast tamer main, I agree this is unintended behaviour and a bug. Yes it'd be annoying if it gets fixed, but I'd rather not bs and argue it's not a bug.

    Edit: Forgot the fact it does technically impact other skills. It prevents you from doing anything other than the first hit in your regular combo.
    I still argue though that using the skill, whilst on cooldown, having the ability to prevent other skills from triggering is a bug, given it's likely unintended behaviour and by definition, a bug.
  • MemorywingsMemorywings
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    edited November 2020
    This bug is still in the game after the Awake Part 1 patch.
  • KingofFurriesKingofFurries
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    edited November 2020
    This bug is still in the game after the Awake Part 1 patch.

    can you stop bumping this? thanks. no one wants it changed and it is not a bug. nexon has seen it they will decide if anything needs to be changed or not.
  • MemorywingsMemorywings
    Reactions: 300
    Posts: 30
    Member
    edited December 2020
    This bug is still in the game after the Awake Part 1 patch.

    can you stop bumping this? thanks. no one wants it changed and it is not a bug. nexon has seen it they will decide if anything needs to be changed or not.

    The ridiculously rapid movement and frozen leopard frame by holding down thunder dash and macho slam is a bug. JMS allegedly patched wave-dashing in their recent patch, which proves that wave-dashing as it is right now is unintended.