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Balancing Hurricane Classes or NerfAtkSpeed
Before you start screaming and malding that I'm a hurricane class (windarcher) and bias...you are right. I'm not gonna deny it, I'm mad >:(, and will be advocating for change for my hurricane-class homies out there.
As we all know...most skills, especially class-specific bursts, are designed in consideration with KMS capped attack speed at 2, making certain classes (non-hurricane classes) and skills (e.g. combo instinct, spread throw, skills that proc after a certain number of hits, etc.) to perform exceptionally well past their intentional design, creating a balance gap between hurricane and non-hurricane classes. This issue will continue to grow as new 5ths are being created with the mindset of KMS atkspeed design, as well as skills being rebalanced in KMS to have shorter casting delays.
Possible solutions? NerfAtkspeed to KMS atkspeed OR make it that hurricane-based skills is reflective to GMS capped attack speed. But lets be real here, with the current trend in GMS right now, they aint gonna buff hurricane skills. Also, with the recent memo on regarding gollux changes (November 13th, 2020), we can see GMS is beginning, or have already started, to balance the game towards KMS standards.
"If the gap between the KMS content and our exclusive GMS content is too wide
, meaning the basic balance is too different, it will be challenging to continue to provide our players with exciting content. Due to these reasons, we decided to implement the set effect system change this time
With this statement from the memo a atkspeednerf is not out of the picture considering recent trends, such as Nexon NA avoiding reintroducing pottable like the plague, gollux set changes and removal of non-kms content, it is likely that atkspeednerf will be part of nexon's agenda, which I bias-ly approve.
- Balancing Hurricane Classes or NerfAtkSpeed0 votes
NerfAtkspeed :) 0% (0 votes)
Balance Hurricane-Type Skills 0% (0 votes)