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This Has to be an Oversight
Bug type: Functionality
Brief bug summary:
Potential on lvl 151+ equips are 3/6/9/12% for HP/MP/DEF% at Legendary Tier when it should be 4/7/10/13% like the other main stat (STR/DEX/INT/LUK).
In GMS, level 151+ items can get 4/7/10/13% on rare/epic/unique/legendary potential tiers. However, the lvl 151+ items (ex: Sweetwater, Absolab, Sengoku) are only going up to the lvl 71+ potentials (which are 3/6/9/12%) for only HP/MP/DEF% on legendary potentials, while the other main stats are being applied correctly.