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Is there any correlation of familiar type/skill?
I still don't really understand this :-(
Back in the day, it was simple - Big Spider, end of.
Now, it _seems_ to me that just about any familiar can get just about any stat.
Q: Is that correct, or is there a correlation?
It also _seems_ to me that familiars from higher level monsters _tend_ to have higher stats.
Q: am I just imagining that?
There are a ton of guides out there for the new system, but none of them seem to address that.
If I am going to spend countless future hours watching my main being trailed by 3 familiars (*) then if skills are randomly distributed, I will hunt familiars from monsters which I find visually appealing.
(*) plus a bunch of pets and an android - does that bother anyone else? I would pay to make them invisible :-/
Comments
Being old school , I hunted for about 200 Big Spider familiars, until I got one with ++ meso & drop.
Yesterday, I ranked it up and the skills changed !
Did I miss something? What good is that? Eventually I could have a top rank familial with 2 @ "% chance to be xxx" ?
Is it possible that I made a mistake, or do the skill change on rank up? I had expected the same skills, but with higher values e.g MATT 1% becomes MATT 2%
Thanks again for your help
As far as i am aware, when you rank up, your potential gets reset. so best to not get attached to the potential when u start ranking up. i think most people get a ton of the same familiar, then start ranking up, and then hope that their unique or legendary familiar yields something good. i also think its more of a mid game / end game thing to maximize you familiar stats
Personally, i don't even bother ranking up, because i've gotten "good enough" lines from the common / rares - such as 7% crit rate, item drop rate, 15% ied. so, i unlocked the second slot by completing 1 badge, and can now summon two 15% ied familiars, which at my level is just fine.
You could have gotten your 7% crit rate, item drop rate, 15% ied from snails?
to clarify, you still would want to rank up if you want certain lines [i don't think you can get boss damage from common / rares] and you still would need to rank up if you want a higher value from lines that you could get at lower ranks [meaning, if you want more than 15% ied lines, you need to reveal higher ranking familiars] i settled for 15% ied because i'm too lazy to deal with more RNG from ranking up xD - different ranks have a different pool of available values and lines
my ied and crit rate came from rares/commons [don't remember exactly which rank it was] but i have never revealed an epic familiar so far. the mobs that i got them from were from magatia, ludi and kritias
E.g if I have 7% Crit rate & want 15%, it seems to me that I should leave that familiar untouched & get another with crap skills & keep ranking it up in the hope that I win the lottery on the final rank up & get Crit Rate 22% ??!!
Surely that can't be correct?
Alot of players go for the juicy 30% + boss damage familiars which they can only get at certain ranks, so they must rank up
for players like me, i settle for stuff like 7% crit rate and 15% ied. thats good enough for me and if i ever feel like ranking up to epic and unique i would use other familiars and leave my good ones untouched.
So basically, you can absolutely settle for your already revealed cards and you can keep those in your collection and call it a day on those. At the same time, you can collect new familiars and rank those up if there are specific lines you are aiming for and just remember, different ranks have a different pool of available values and lines
Since I would have to spend along time with a lousy familiar, ranking it up & hoping to win the jackpot, then repeating until I finally get a good one at top rank - which could take years - I see no reason to go beyond whatever was dropped & revealed as good.