[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.269 Ride the Lightning patch notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Missing MaxHP tier 4 potentials on main potential

KerkerseeleKerkerseele
Reactions: 1,550
Posts: 10
Member
edited January 2023 in Bug Reporting
rxQgR5K.png

How long is this gonna be ignored? Is it gonna take until Eternals are released and are also missing tier 4 potentials?
GMS is the only server where lv160+ gear has tier 4 potentials for every stat but HP. HP actually was tier 4 for a while but was randomly reverted to tier 3, possibly due to a KMS update that removed useless potential lines and changed the way some potentials are worded. Epic prime lines and below are all tier 4 as well, it's just everything from prime Unique lines and above is broken. Bonus potentials for whatever reason are all tier 4 however.
Skunk

Comments

  • SkunkSkunk
    Reactions: 1,010
    Posts: 6
    Member
    edited October 2022
    +1 I'd really like for this to be addressed as well.

    We previously had 13% / 10% HP lines for Tier 4 potential, but after the V: Limitless patch on November 30th 2016, we received a potential change and it secretly nerfed all 13%/10% HP lines to 12%/9% ( https://maplestory.nexon.net/micro-site/v-update/17929/#statchanges ).

    The other regions that have tier 4 potentials (TMS) still have HP giving 13%/10% at legendary, while we had this prior to the V update, it has not been fixed in the 6 years since this update.

    Proof of a 13% HP line (picture from July 15th 2015) - https://imgur.com/a/6u8oEGK
    Proof of a 10% HP line - https://imgur.com/a/ww5zido

    Current HP lines (as OP has mentioned) - https://imgur.com/a/k9ZMZc3

    Proof that TMS still has 13% HP for 160+ gear - https://imgur.com/a/TKEZJAL
  • SkunkSkunk
    Reactions: 1,010
    Posts: 6
    Member
    edited November 2022
    Now that KMS players have Eternal equipment in their inventories we can see that their tier 4 potential system properly gives 13%/10% HP.
    https://imgur.com/a/ig06PE1

    Hopefully ours can be fixed soon.
  • VengefulLiteVengefulLite
    Reactions: 800
    Posts: 4
    Member
    edited November 2022
    Now that Eternals have the Tier 4 potentials it's time for us to get back our tier 4 pots on our 160+ gear like we did before. All of our potentials were randomly changed from 13/10 to 12/9 and we have never had any acknowledgement or statement for why. Hopefully when the Eternal set comes we get it with the tier 4 pots, as well as getting back our tier 4 pots on our old gear as well.
  • KerkerseeleKerkerseele
    Reactions: 1,550
    Posts: 10
    Member
    edited January 2023
    https://i.imgur.com/j3Zg23L.png (https://youtu.be/0twNa19znm0?t=394)
    https://i.imgur.com/oG8I5WI.png (https://youtu.be/rKsP_WPJiSk?t=367)

    The fact that DEF lines are 13/10 on KMS' tier 4 potentials, but only 12/9 in GMS/TMS tells me that when TMS wanted to implement tier 4 potentials, they actually bothered to correct HP and MP lines to be 13/10 to be in line with the other main stats, but GMS neglected this.
  • TagatsoTagatso
    Reactions: 730
    Posts: 15
    Member
    Please nexon, fix this bug, we are missing free dmg. We want the 13/10% pot lines back.
  • SkunkSkunk
    Reactions: 1,010
    Posts: 6
    Member
    edited April 2023
    So I've noticed some confusion in regards to this issue, and I hope this post will clarify most questions people have.

    Question: "What are Tier 4 Potentials?"

    Answer: Tier 4 Potentials are a category of equips that are Level 151 and above. They grant 1% more stat than equips in the Tier 3 Potential category. Under Legendary potential, Equips in Tier 4 Potential category grant 13% stat for a prime line, and 10% stat for a non prime line. For the Tier 3 Potential category, Legendary equips grant 12% HP stat for a prime line, and 9% stat for a non prime line. This Tier 4 Potential category is unique to GMS and TMS.

    Question: "Doesn't KMS have Tier 4 Potentials?"

    Answer: KMS has Tier 4 Potentials for Eternal Equips (and equips that are level 201 or above). They do not have the same Tier 4 Potential System that GMS/TMS has, as equips in KMS that are below level 201 are still classified under the Tier 3 Potential category. This means that equips such as Arcane Umbra Equipment, Endless Terror, Mitra's Rage, etc. grant 12% STR/DEX/INT/LUK for a prime line and 9% STR/DEX/INT/LUK for a secondary line.

    Question: "Are there any differences between the KMS Tier 4 Potential System and GMS Tier 4 Potential System?"

    Answer: Yes. In KMS they correctly grant 13% HP / 10% HP on equips that fall under the Tier 4 Potential classification ( https://imgur.com/a/ig06PE1 ). For the GMS Tier 4 Potential System it does not, as equips are only granted 12% HP / 9% HP on equips between the levels of 151->200 ( https://imgur.com/a/k9ZMZc3 ). However, in GMS Eternal Equips follow the KMS Tier 4 Potential System, and correctly grant 13% HP / 10% HP ( https://imgur.com/a/jBmCyw6 ). This shows that GMS uses a different Tier 4 Potential System for equips level 151->200 and for equips level 201+ (aka Eternal Equips).

    Question: "Doesn't This Get Fixed in the Recent KMS Update Where They Changed Potentials?"

    Answer: No, as this issue is a GMS exclusive issue.

    Question: "If GMS Uses the Same Tier 4 Potential System as TMS, Shouldn't TMS Fix It? / Does This Issue Occur in TMS?"

    Answer: This is not the case. TMS did not have this issue, and still correctly grants 13% HP / 10% HP on gear level 151+ ( https://imgur.com/a/TKEZJAL ).

    Question: "Hasn't HP Always Been 12% / 9%?"

    Answer: No. GMS used to give 13% HP / 10% HP on equips 151->200 ( https://imgur.com/a/6u8oEGK & https://imgur.com/a/ww5zido ), but during the V patch, it got changed to 12% HP / 9% HP accidentally (as it was not, nor still not mentioned in any update notes: https://maplestory.nexon.net/micro-site/v-update/17929/#statchanges ).

    Question: "Are Tier 4 Potentials Broken for HP for Every Potential Rank?"

    Answer: No. For Epic and Rare potentials, you receive 4% HP (rare prime) and 7% HP (epic prime). This can also be seen in the non-prime unique potential, as you can get equips that are 9% HP / 7% HP / 7% HP. Which essentially translates to "Tier 3 Unique Prime / Tier 4 Epic Prime / Tier 4 Epic Prime". https://imgur.com/a/piHG4rM

    Question: "Does This Only Affect HP?"

    Answer: No, stats such as MP%, DEF% are also incorrectly giving 12% / 9% instead of 13% / 10%. The main difference here is that HP% is used as a primary stat by Demon Avengers, while no classes utilize MP%/DEF%. In the KMS Tier 4 Potential System (again, only for level 201+ equips), DEF%/MP% correctly give 13% / 10%. In the TMS Tier 4 Potential System (level 151-200 equips), MP% correctly gives 13% / 10%. TMS went and ensured that HP% (and MP%) was not lowered to 12% / 9% for their Tier 4 Potential System, but GMS did not.

    Question: "I Still Don't Really Understand What You Mean By 'Fix Tier 4 Potentials' "

    Answer: Let's look at the level 160 equip "Source of Suffering", which is a Pitched Boss equip dropped from Hard Verus Hilla at a very low drop rate. For a class that uses any other stat (STR/DEX/INT/LUK/ALL STAT), they gain 1% additional stat over an equip such as a Superior Engraved Gollux Pendant, that would only give 12%/9% stat (9%/6% All Stats). For Demon Avengers, the Source of Suffering gives the same main potential as the Superior Engraved Gollux Pendant, both being 12%/9%. If we were to directly compare Source of Suffering's between classes, we can clearly see that Demon Avengers lose 1% stat per potential line, which highlights this unintended issue: https://imgur.com/a/HeCimVo

    I hope this post clarifies any confusion with regards to this issue, and if there are any further questions please post them below.

    Fix Tier 4 Potentials!