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Recommended attack range for bosses
I was hoping if somebody can please tell me about what recommended attack range is for each boss in the game, even if you dont try to solo, but go with a group of other players to that boss.
I play on Reboot if it matters.
Can you tell me what attack range is recommended to have for these bosses:
Hard Will
Normal Will
Hard Lucid
Normal Lucid
Easy Lucid
Chosen Seren
Chaos Pink Bean
Hard Hilla
Chaos Vellum
Chaos Papulatus
Hard Magnus
Normal Magnus
Thanks
Comments
The best way to see where you are in terms of damage is to use the dojo or the boss you want to clear and run a battle analysis.
Take the boss HP and divide it down by how long you want to take for the boss and that'll give you how much damage per second you need to clear minimum.
For example, Normal Will has 8.4T, 6.3T and 10.5T HP in Phase 1, 2 and 3 respectively.
Phase 1 takes a minimum of 3 tests to clear. The clock starts at 29:50 and the first test is at 28:50.
You need to do 2.3B/s in order to clear this in one shot, given that you have to wait for the gauge to charge you'll probably want 2.5b to secure the single test.
After that each test is every 2 minutes. So you need half that range to clear in one test.
Edit: Small mistake here, I'm not accounting for the test time, you only get the extra time if you fail a test.
Assuming you can clear the first test in the first minute the first phase will take 28:50, 26:50 and 24:50. (6 minutes)
Phase two is similar with tests, it requires you to reduce Will's HP to half then pass a test.
If you enter P2 at 24:00 (Accounting for loading) you will need to wait at least two minutes for the second test. This puts you somewhere under 22:00.
So in the case of Will you need around a minimum of 10 minutes to clear, this is assuming you're overgeared though.
For a more straight forward boss, we'll say CVellum, with 200b HP and around 19:30 to clear, you'll need to deal minimum 170M/s+ in order to clear.
I would suggest you aim higher on your tests though given that Vellum goes underground so a short test won't reflect damage lost while he is under the ground.
I would personally fudge the number by 50% (170M + 50% = 255M/s) and aim for that for bare minimum struggle clears.
As far as your visual stat, the most important ones are going to be making sure you have 100% critical rate, preferably over 90% IED (for CRA)
And as much boss% as you can get (There are calculators to help you balance ATK%, Boss% and IED%)
Remember that practice mode exists and costs you nothing to use, so real world samples are going to have the most weight to them.
Whenever you think you might be able to clear a boss spend a few minutes testing your damage against them if you think the previous set of bosses are too easy now.
However, level wise, I would say before 250 you shouldnt even think about going to bosses like these, especially not in Hard or Chaos modes. Hard Will for example is much harder than it looks, and the mechanics can be hard to learn as well, so you can make quite alot of mistakes inside the boss fight.
Whats important is to learn the boss mechanics first. After that, get to a high enough level and find strong players to go with. You cant solo a boss like this unless you are extremely strong.
I was able to Solo NLucid at 24X, it really depends on funding. At 250 I can contribute to HLuWill easily.
The same character can probably 30m Struggle at HLotus as well. For your main character hitting 250 first is probably your safest bet, I agree.
For Black Mage you want to be at least 265 or 270. The damage reduction for being below these levels (Even more so on Reboot) is insane.
As far as levels go, anyway.