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Kanna Feedback (unacceptable state)

AkkiMyloAkkiMylo
Reactions: 830
Posts: 3
Member
edited August 2023 in Suggestions, Feedback, and Requests
A few suggestions that require nothing more than a few number changes, cause the current situation is unacceptable:
Reduce Vanquisher Charm's mana cost to 20 or 30, have the cooldown start on cast rather than when you stop using the skill as it messes with rotations
Condense the damage to 4-6 seconds as has been done for multiple classes (@Destiny update) (I/L mage, Mercedes, Corsair, ...)
Remove the cooldown on Kanna's upjump (having it be usable max once per airtime). Every class in the game except Kanna has access to unlimited upjump.
Make Shikigami Doppelganger not activate unless there's a target it can hit to avoid wasting the skill
Give Kanna double domain's final damage instead of boss damage which scales worse the later you get into the game
Allow domain to crit
Make boss last 1 minute instead of 30 seconds as has been done for multiple classes' summons, and using it while it's already summoned should replace it (with renewed duration) rather than unsummon it. Add (down arrow + skill) command for unsummoning.
Build Haku's final damage per party member into the kit instead, permanently buffing Kanna's damage
Reduce Kishin's cd to 5 seconds
Align cooldowns with 3 or 2 minutes
Get rid of Sengoku force RNG (damage heavily reliant on getting ayame)
Listen to Kanna players' feedback
Fabio_MKappaDrewCoolkid1288

Comments

  • BeefBeef
    Reactions: 2,560
    Posts: 219
    Member
    edited September 2023
    Let mana overload affect kanna skills
    Fix damage formula for some of these summons
  • StaconaStacona
    Reactions: 1,970
    Posts: 434
    Member
    edited September 2023
    Kanna feedback changes have not happened yet.
    This is just a balance change they already planned awhile back, Battle Mage and Mechanic got nerfed to the same degree as Kanna did this update.
  • BfortbattleBfortbattle
    Reactions: 1,325
    Posts: 23
    Member
    edited September 2023
    Stacona wrote: »
    Kanna feedback changes have not happened yet.
    This is just a balance change they already planned awhile back, Battle Mage and Mechanic got nerfed to the same degree as Kanna did this update.

    This information is completely false, both Mechanic and Battle Mage got a 20-35% nerf to their party final damage buffs, Kanna got a 60% nerf.

    Both Mechanic and Battle Mage got several improvents to their own final damage and damage to equal out or even improve solo play. Also, their burst and FMA abilities got their cooldown lowered to either 180 sec or 90 sec, aligning them with the bursts of party members. While Kanna did get some improvements to solo damage, they did not outweight the massive nerf to domain even in solo play. On top of all that, our skills still don't line up with her own cooldowns, let alone those of party members (domain 196 sec cd, Yuki 70sec cd, princess Sakkunno's blessing 240 sec cd and senguku warriors 120 sec cd.)

    So while it might still be a nerf for Battle Mage and Mechanic in party play, they got a lot of QoL improvements and some solo improvements in return. Kanna got 1 QoL improvement to oni lords legion, which is supposedly a 5th job skill, but in reality it's a glorified 3 min cd iframe with a weird charging mechanic.

    I see you've been Kanna hating on all posts on this forum, and you seem to be the only one around here hating on Kanna. Grow up and stop spreading misinformation.