fixes required:
-yuki not casting when pressed (consumes mana but does not summon)
-barriers not casting when pressed (does not consume mana but just doesn't work)
recommendations:
-revert nodestone change that lowered the damage on boost nodes or instead give that "missing" damage to the skills themselves or passively as FD
-the mana cost for vanquishers is a little too steep and should be lowered to ~20/tick instead of 40/tick
-shikigami charm (upjump) should have its cooldown removed or lowered to 2s
-lower the cooldown on kishin as when farming it may go down before the cd is up
-shikigami haunting should be changed to a 1 tap skill instead of a 3 tap (similar to AB)
- IED and crit rate should be introduced into the classes skills as they are very low and cost resources into bringing those stats up instead of getting matt% or BD%
chir i dont have the issue with yuki...but the barriers sometime take me a few press b4 they accept to pop up...would be nice if they fix the barriers ya...and your issue with yuki ofc XD
not rly sure whats with your Yuki but maybe sending your DxDiag trough a ticket might get that 1 solve because it dont affect everyone
while i'am not in favor to powering up crit//ied....i suppose 10% extra to each be quite plenty...but not tie to specific attacks
nodestones wise i dont think they should be powered up unless its for second-third jobs skills(Exorcist, Tengu particularly)
Kanna's damage is good where it is, they will get more damage with 6th job if that is your concern, but boosts nodes for 4th job skills should be 120% final damage.
Anything that improves how the class is played will be considered however.
Kanna's damage is good where it is, they will get more damage with 6th job if that is your concern, but boosts nodes for 4th job skills should be 120% final damage.
Anything that improves how the class is played will be considered however.
Comments
not rly sure whats with your Yuki but maybe sending your DxDiag trough a ticket might get that 1 solve because it dont affect everyone
while i'am not in favor to powering up crit//ied....i suppose 10% extra to each be quite plenty...but not tie to specific attacks
nodestones wise i dont think they should be powered up unless its for second-third jobs skills(Exorcist, Tengu particularly)
Anything that improves how the class is played will be considered however.
No. Stop trolling.