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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Pre-200 Leveling Experience Improvement
In order to encourage players for exploring the Maple World before level 200 and rewarding them for adventuring out and discovering their own path, creating their own story...
Instead of players funneling into theme dungeons and starforce maps with no unique, personal experience to them, a certain change should be made.
The suggestion here is allow for non-starforce, non-arcane, non-sacred maps to have their Burning Field scale all the way to 500% (EXP) instead of stopping at 100% (EXP) for the maximum burning. The rate the Burning Field grows and decays will remain the same, it will just have a significantly higher maximum value of EXP multiplier.
This will also encourage players to try out less popular worlds since they can obtain a faster leveling experience all the way to 200! They can build up their links and legion characters much faster with a lot more maps with such an extreme level of a very high Burning Field maximum! Helping them get established in that less popular or new world easier.
Guaranteed very high EXP will be from the starforce maps, but if you adventure out then you may just get highly rewarded for doing so and makes it where ALL of Maple World is relevant rather than players all funneling into the popular maps.
Comments
Starforce maps are more than double the exp of regular maps at base value.
Arcane maps are more than double the exp of starforce maps.
Sacred maps are about triple the exp of arcane maps.
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The difference between regular maps with 500% bonus exp from a super burning map effect and arcane map exp with 100% bonus exp regular burning map would be:
6x for regular and 8x for arcane when compared to the base mob exp of regular maps; arcane maps would be substantially better exp to grind on post 200.
Pre-200 which is what is meant for:
You looking at about 4x for starforce maps with 100% burning and 6x for max super 500% burning regular maps.
If you put on 100% exp coupon, it is now 6x exp for starforce maps equivalent to 7x for a 500% burning regular map.
It is to make the non-starforce maps competitive and worth seeking out vs the starforce maps, but on popular worlds you may never see anywhere close to max burning which would just make the starforce maps better unless you go out exploring for the really niche maps that no one knows about on a channel no one uses.
You based it on Reboot mobs, this is based on non-reboot exp.
And the point is to encourage players to NOT default to starforce maps all the time and to explore the other areas of the game.
Popular worlds maybe never see high enough super burning to overtake starforce maps.
The burning still scales +/- 10% at a time, so it takes a very long time to hit 500%.