This is to improve the gameplay experience for Blaze Wizard and give back a purpose to be picked both for solo play and party play.
Between refocusing Inferno Sphere into more a high damage utility skill and moving some of that damage away from this skill and into other skills.
While giving a bunch of quality of life improvements that makes Blaze Wizard more enjoyable at mobbing and especially at bossing which is the most needed.
NEEDS FOR A BETTER BLAZE WIZARD EXPERIENCE:
Inferno Sphere:
Redirected and Improved:
~ Cooldown reduce to 1 second from 2.5 seconds.
~ Preparation time reduce to 8 seconds from 12 seconds.
~ Maximum feathers hold increase to 15 from 10.
~ Damage reduce by roughly 50% (from GMS' current value) [attack rate remains the same as is].
This skill is fun to use with the massive area of effect it has for mobbing and while bossing it provides Blaze Wizard with air suspension and super stance (cannot be knocked back by any attack) while bossing which is a very important survival tool. Giving less time with this skill only makes Blaze Wizard play worse, especially since there are better skills to give "fast damage" like Phoenix Drive which is a proper burst skill.
Flashfire:
Revert:
This skill is currently very annoying to use while mobbing and this was never a problem before when the teleport pad got consumed every time you teleported back to it. It ruins the zen-like Blaze Wizard mobbing loop whenever you accidently recast the teleport pad which was impossible to accidently do how it used to be.
~ Remove the action delay entirely for a smooth gameplay experience.
~ Allow teleportation while in mid air.
EDIT: Revert to how Flashfire used to be and add in a function to lock the skill by Right-Clicking it in the Skill Window that changes how it functions to how it currently works. This allows players to choose which version of Flashfire they personally prefer appealing to everyone.
In addition to removing the action delay for both casts of Flashfire and allowing teleportation to be used in mid air for a smoother gameplay experience.
Fire Flash:
New Skill:
Skill that levels up automatically as Flashfire levels up:
Active: Blaze Wizard teleports in one-of-four directions. While in mid air, Blaze Wizard can teleport a set distance one time to a location without a platform.
This would work like Evan's current teleport, but with a fiery visual effect, for clarity. This would help out Blaze Wizard's bossing so much with a more responsive and reactive movement skill and allow Blaze Wizard to reposition themselves while in the air. For those that don't want to use this skill for whatever reasons don't have to and won't affect their gameplay experience.
Flame Barrier:
Adjusted:
~ Duration reduce to 10 seconds from 15 seconds, can now be increased further with buff duration.
~ Grants abnormal status immunity instead of blocking 10 abnormal status effects.
~ Cooldown decrease to 120 seconds from 180 seconds.
Phoenix Drive:
Adjusted:
~ Duration reduce to 10 seconds from 15 seconds.
~ Attack rate decrease by 33% (attacks more by attacking more frequently).
~ Direct damage increase by roughly 40% (how much each individual attack's damage does).
~ Cooldown increase to 120 seconds from 90 seconds.
This transforms the skill into even more of a burst-type skill by getting the damage out faster. The cooldown and damage increase goes up together to match the cooldown of Empress/Transcendent Cygnus' Blessing, damage of each attack goes up because the cooldown went up.
Salamander's Mischief:
Rework:
~ Cooldown reduce to 1 second from 90 seconds.
Toggle: When Blaze Wizard uses a direct attacking skill then the Salamander will attack on its own for up to 10 seconds.
The Salamander consumes MP whenever he attacks, dealing damage to the struck monster and gather 1 Ember for 30 seconds, up to 45 Embers. If in Fox Mode, then the Salamander prioritizes attacking monsters with the highest HP.
Salamander's Mischief gains +1% Final Damage per Ember gathered.
Blaze Wizard gains +2 Magic Attack per Ember gathered.
Please! This skill both functionally will be way better to use with an always active toggle, similar to the Archer Arrow Toggle Skill, plus the fun gameplay aspect of always having the cute little Salamander summoned and flying around while attacking!
Orbital Explosion:
Full Rework:
Toggle: While active, summons 4 miniature orbital flames that follow each Orbital Flame, each dealing roughly 10% of the damage that Orbital Flame deals and applies as its own direct attacking skill.
Default / Lion Mode: The 4 miniature orbital flames circle around Orbital Flame equally spaced apart from each other. Miniature orbital flames deal the same damage as Orbital Flame against Normal Monsters, every miniature orbital flame and Orbital Flame beyond the first hit only deals 10% of the damage.
Fox Mode: The 4 miniature orbital flames follow in a line equally spaced apart from each other behind Orbital Flame like a tail.
Additional New Effect: If the same monster has been struck by Blaze Wizard's skills 99 times, then a large explosion is created at the target's location dealing significant damage to struck monsters caught in the explosion.
99 and not 100 times is to create a cool moment of the classic 9,999 damage from a Meteor strike from classic Final Fantasy days on the Super Nintendo.
Overall, this will be a lot more fun for the player seeing all of these tiny fireballs following the bigger little fireballs around and experiencing a much bigger and more powerful explosion less frequently is more satisfying than the current effect which you can never notice ever.
The purpose of the miniature fireballs is also to improve the gameplay experience of Blaze Wizard as well and not just for aesthetics.
For the default / Lion Mode, it makes Orbital Flame have a larger hitbox which is a frequent complaint by players without actually making the fireballs larger, making it easier to hit Normal Monsters while mobbing.
While the Fox Mode version provides more hits to help stack up Savage Flame while bossing because currently it is too difficult to stack up this skill when only hitting one monster (which usually occurs in most boss fights).
Fires of Creation:
Buffed:
Duration increased to infinite from 300 seconds.
This will effectively work as a toggle skill, once Fox is summoned then it stays summoned until you summon Lion then Fox is unsummoned and Lion stays summoned, and vice-versa.
This is a small annoyance, mostly while mobbing, that can be relieved with Lion Mode is always active to retain that zen-like state of never needing to re-apply Lion Mode and for bossing never need to worry about a skill not working because Fox Mode expired at the most inconvenient time.
WANTS FOR BLAZE WIZARD:
This about reworking the dead skills that are never used into something useful for the first time ever. And making adjustments to some other skills.
Flame Bite:
Full Rework:
Toggle: Consume additional MP to summon flames forward upon using Orbital Flame that deals damage to monsters and heals self and struck party members for 10% HP.
Toggle Cooldown: 1 second.
Attack Cooldown: 1 second.
Flame Vortex:
Full Rework:
Toggle: Consume additional MP to summon a vortex of flames forward upon using Orbital Flame that deals damage to monsters and applies a debuff for 30 seconds that reduces their Fire Elemental Resistance by -10% and All Other Elemental Resistances by -5%.
Toggle Cooldown: 1 second.
Attack Cooldown: 10 seconds.
Controlled Burn:
Rework:
Passive: Unchanged.
Active: Blaze Wizard recovers the HP and MP for self and nearby party members based on 100% of Blaze Wizard's Max MP. Healing from this ignores all anti-healing mechanics.
Cooldown: 20 seconds.
Flame Tempest:
Full Rework:
Toggle: Consume additional MP to summon surging flames from both sides of Blaze Wizard upon using Orbital Flame that deals damage to monsters and heals self and struck party members for 50% HP.
Toggle Cooldown: 1 second.
Attack Cooldown: 5 seconds.
Cinder Maelstrom:
Rework:
Active: Manifest the power of the phoenix that swirls around Blaze Wizard, dealing damage to struck monsters and applying the Mark of the Phoenix for 20 seconds, the same monster can be marked once every 45 seconds.
Self and Party Members deal 50% increased Final Damage to monsters with the Mark of the Phoenix. If the target was a boss monster, then the mark vanishes early after it loses 5% of its total HP.
Cooldown: 60 seconds.
Phoenix Run:
Modified:
~ Cooldown removed.
~ Can be assigned as a macro with cooldown removal.
~ Self buff lasts for 1,800 seconds, still increased further with buff duration (all unchanged).
~ Modification Change: If the effect triggers, Self cannot receive the buff again for 300 seconds.
~ New Effect: Party Members receive the same buff for 180 seconds, increases further based on Blaze Wizard's buff duration.
~ New Effect: If the effect triggers, that same Party Member cannot receive the buff again for 300 seconds.
Burning Conduit:
Adjusted and Improved:
Newly Added Passive: Blaze Wizard gains +60% Damage, +1 Attack Speed, and Bonus Attack Speed Effect.
Active: Blaze Wizard creates a fiery pentacle for 30 seconds that increases with Blaze Wizard's buff duration that grants only Party Members 10% Final Damage, +1 Attack Speed, and Bonus Attack Speed Effect for those that stand on it that lingers for 5 seconds if they are no longer standing on the pentacle.
Cooldown: 45 seconds.
Final Damage is a true value so we always know how much damage it is giving plus the stat itself is perceived stronger than its actual power by the player base.
The lingering effect is a nice quality of life improvement to make it work better for current boss design.
The current effect being moved entirely as a passive is to improve Blaze Wizard's solo play so they don't need to keep reactivating the skill since Blaze Wizard always gains the benefits of this skill regardless.
Comments
The burst damage from Phoenix Drive could be worked into a passive or placed into Inferno Sphere.
Most people who try out blaze wizard do not like orbital flame and it is their biggest complaint against the class, making orbital flame a better skill by making the bigger hitbox the base version of the skill would make the class more desirable.
Absolutely not. There is no reason to revert the skill back to a worse state. It is not Nexon's fault that you cannot control your own character.
If anything the skill should refresh the duration whenever it is teleported to, rather than only when the skill is recast when down is being held. The archer install teleport should be changed to this beahvior as well.
Absolutely not. Blaze Wizard already has too many tools in bossing.
Damage Reduction, Auto healing, IFrame, Class Bind, Super Stance, Mid-air Hover, Flash Jump, Install Teleport, Personal Door, Status Ignore, One of the longest ranges in the game, Able to shoot a boss above or below, 90s burst rotation and a Burst Skill that uses Charges instead of a flat CD to name the ones I can think of.
Just because you refuse to learn how to play your character does not mean they should add even more tools to the class so that you can enjoy it.
You might as well just ask Nexon to give BW every single skill in the game since you're already asking them to add every single skill type in the game to them.
If anything BW actually has too many tools and should have some removed, not added. If you put every tool on every class then there is no variance and classes become boring.
Learn to deal with the limited toolkit you are given, you will be a better player and have more enjoyment if you learn to actually play the class instead of asking for even more tools.
This skill is fine as is. BW already has enough tools in its kit. You could even remove this skill and it would still have plenty.
This skill could work better as a toggle since it is always doing something anyway. I agree with changing this skill into a toggle.
Remove the ember mechanic entirely and just add the MATK to a passive, increase Salamander's base damage.
I agree with the idea of reworking this skill. The current skill doesn't feel like it does anything.
I am all for reworking these skills, but BW does not need even more tools added. If Nexon wants to fundamentally change the class into a support, I could agree with giving it healing.
Given Nexon's own incompetence at reworking their classes into new classes that players want to play, I disagree that this is a direction they should take.
I'm in the middle on this idea, on one hand Final Damage is easier to calculate value for parties and conditional damage increase skills should probably be stronger than they already are. On the other hand setting it to damage instead of FD creates some variance and allows the class to be more useful to some over others.
Either leaving it the same or changing it is probably fine, but the passive effect on BW is just a good idea in general.
Orbital Flame is Blaze Wizard's core skill, if you don't like how this skill works fundamentally then this is clearly not your class. At 5th job the main skill is giant orbital flame. Every job advancement is another ball to juggle and is what makes Blaze Wizard unique and stand out from the others.
This Orbital Explosion rework would address the bigger hitbox without making the balls bigger as early as 2nd job when you get the toggle (which is basically instant for modern MapleStory). Plus turning the 3 dead attacks into toggles adds a little more hit box to Blaze Wizard's attacks, especially since the proposed rework skill with a 1 second cooldown is a 1st job skill.
This makes the hit box issue double addressed.
I don't know what is not to like about Phoenix Drive considering it is supercharged Orbital Flame. It is also the only true burst skill and all burst skill game directions should be targeting this skill only and not the skill that is always available to use because it uses charges and not a cooldown, and has extra utility that is useful for mobbing and bossing for different reasons outsides of its damage (I also don't like how phoenix circle has way too much damage into this skill which makes the rest of the kit lacking).
Mihile has literal godmode in the game. What is your point?
Your reasoning to not help out Blaze Wizard is the same reasoning why we should gut nightlord, nightwalker, dark knight, paladin, mihile, buccaneer, shade, bowmaster, wind archer, etc.
Mobbing needs to be mindless, anything that ruins that experience is a bad change, the teleport needs to be reverted. The current Flashfire IS the worse version, the previous Flashfire is a lot better for how Blaze Wizard plays.
Reapplying the duration does not fix the current issue. The issue is the stupid thing being resummoned to a new location which was an impossible thing to do with the previous teleport which was what the Blaze Wizard kit was designed around!
Blaze Wizard is one of the most underplayed classes, and it desperately needs buffs.
Most of the classes in the game has better bossing than Blaze Wizard, even Wild Hunter and their flaw for bossing is too many buttons you need to constantly press, which I already addressed solutions for.
Support skills means the damage can be low on the skill directly and give Blaze Wizard real purpose. The game also massively lacks supports, both in quantity and in meaningful power.
These are also dead skills that no one ever uses so reworking them can only improve on the user experience.
Everything here is a very conservative approach to skill changes that aims to only be beneficial and/or no consequence to current gameplay.
Flashfire needs to be reverted as it changed how people play the class, which means this is a bad change. Where as a change where it is reverted, but the action delay is removed and can teleport in mid air only makes it feel better to use.
And adding in a new skill that works like Evan's teleport is purely optional. Don't like, then don't use it, people that do like it can use it. Never think about how someone else is playing the class and only worry about how you like to play.
Flashfire change fundamentally ruined my fun with the class and there is no way to get around it, this is just a straight up bad change as a result. They need to consider every player when making skill changes and not just some of the players of that class and screw over the others. Only make changes that are purely beneficial and/or does not disrupt current gameplay for any player for existing classes.
If they want to make a radically different playstyle then make a new class for that.
Forgot about Fires of Creation should be infinite duration too.
You just pointed out what is to not like about the skill. Orbital Flame does not feel good to use for most people.
You don't have to like Orbital Flame to like Blaze Wizard, the class is more than just a single skill.
"Phoenix Circle" does not have too much damage, it is actually a much more interesting way of dealing damage than just "Yet another burst skill character" which the majority of this game uses. The fact that it is a good skill with good DPM and has extra utility outside of that is actually why Nexon should focus on it more than Phoenix Drive.
Mihile doesn't have teleport, install teleport, personal door, mid-air hover, class bind, great ability to hit below himself, etc etc.
Mihile is min-maxed in one thing, surviving. That is how you balance a class. You make them good at one or two things, not ALL the things.
No, I did not say these classes need to be gutted, nor did I say BW needed to be gutted.
I said that BW has more than enough tools and they could remove some and gave one example of a skill they could remove.
No, it is not. Again, it is not Nexon's fault that you do not know how to play your own character.
Mobbing was already made easier on BW, they were given more tools to make mobbing more lazy without changing the way they already grind.
Class popularity has nothing to do with needing buffs or not needing buffs.
If you really want the class to be more popular, you'd agree with changing orbital flame. You said that if you don't like orbital flame, then the class is not for you.
Based on this, the class is not for the majority of players, as the majority of players do not like this skill.
Night Lord and Night Walker are the most played classes, do they need nerfs?
Balancing based on popularity is a trap for bad game design.
BW already has "real purpose", do you not enjoy playing the class already?
Reworking these skills is fine. Giving BW yet another tool until it has every single tool in the game is not.
No it didn't. The class is played the exact same way as it was before.
It is only you, the one who doesn't seem to be able to control their own character, that is having any problems with this.
Just simply do not press down at the same time you press the skill.
The skill works the exact same as it did before, you simply just press down to move the skill if it is already up.
For the majority of players, this skill works better now. Nexon shouldn't screw over the majority of players to make you happy.
You know what is a radically different playstyle?
Giving the class extra heals, teleports, and removing/replacing skills.
You are the radical, you want to fundamentally change the way several classes work to fit your own vision of the game and for some reason just don't want to admit that is what you are doing.
It is fine to want to change the game radically, just be honest about it.
Previously I advocated for a 1/1 GMS/KMS experience, you can search these forums for it.
I never pretended it was a popular opinion, nor that my opinion was absolute and the only path for the game.
I just believed it would be best for the game if both versions of the game tried to work towards each other until they met in the middle.
This is also a good idea since it is also supposed to always be on.
It is like saying you love peanut butter sandwiches and hating bread and peanut butter.
Using the skill is the fun part, not how much damage it does. Phoenix circle having more damage and less time takes away the fun of the skill, and phoenix drive only does damage so quickening its damage and making it burstier is the way to go since there is no other use case for it.
Besides this suggestion technically the same damage, but twice the uptime, damage comes out twice as slow. Still the fastest way to get stacks because of how fast it attacks and with a less frequent and more powerful orbital explosion would make the kit have better synergy with itself than only be reliant on one skill.
Mihile has godmode, you don't need to move if you can't die...
and he has a rush skill and better movement than blaze wizard.
Blaze Wizard mobbing didn't change, they just made it annoying with Flashfire change.
The Flashfire change wouldn't affect you if you are playing the class wrong. The fact that you don't think Blaze Wizard has superior mobbing tells me you are playing the class in some abnormal way.
And they do not have every tool, not even close, and this is not giving them that. If most of the classes are better at bossing than Blaze Wizard mechanically, and by a lot, then most of the game is disgustingly overpowered by your metric. This is just stupid think and no argument or point you are making.
No, giving a class something more is not changing the playstyle. Changing how they play is.
Changing how a class plays is changing how the skill works. If you have a skill with charges and you give less time with that skill, that affects the play experience because you spend less time with the skill, making the number go up faster is NOT gameplay.
Even with this specific example, that is variance to it. Skill has a normal cooldown and is only a burst skill for dealing damage, making it do it faster is fine since there was only one case for it. If they skill has any other aspect outside of just doing damage then it negatively affects the play experience.
Changing how a movement skill works will affect the play experience. Buffing a skill to feel better is just an improvement, like lowering the action delay for a smoother experience is just a good change.
And Flashfire does not work the same, if it did then there wouldn't be an issue. Think about how 5th job fire ball works and how it interacts with teleports...
Mihile also does not have better movement than BW, his FJ and Up Jump are worse and he doesn't have an install teleport.
You have zero clue what you are talking about.
Blaze Wizard mobbing did change. Pretending that it didn't doesn't change the fact that it did.
You have a new install skill that you previously did not. That is a more reliable method of handling sections of the map and thus changes the way you can farm.
The flashfire change wouldn't affect you if you were playing the class right. The fact that you think it did tells me you are playing the class in an incorrect way.
Simply do not press down, it is not that hard. Learn to control your character instead of asking for radical changes on the forums constantly.
Personal attacks again, if you cannot make an argument without calling people stupid, you have no argument.
Read what I am saying and come up with responses to the things I say instead of falling onto this crutch.
It is childish and accomplishes nothing.
Lets give every class in the game teleport then, since that wouldn't change the play style at all, according to you.
Since teleport doesn't affect the playstyle, then other movement skills must not either, we should probably give every class every movement skill in the game, since it doesn't affect playstyle.
While we're on this slippery slope we might as well just slap every other utility onto every class because those shouldn't affect playstyle either, we're just giving the classes more, that doesn't change the play style.
Like it or not, giving a class an extra tool does in fact change the play style. BW does not need teleport, you need to learn how to play BW.
The fact that you and you alone seem to think that the install teleport is worthless in bossing when every single highly skilled BW will be using this skill shows that you don't know how to play this class.
There isn't an issue, it does work the same.
You just seem to think there is one because you cannot control your own character.
Revert Flashfire, but add in a right-click to lock function that changes the skill to how it works currently.
Let each individual player decide which version they prefer. Everyone wins.
I would change the Lion Savage Flame again to work like a hybrid of Beast Tamer's baby snow leopards and mobbing verison of 5th job boats, while reverting it back to the lunging lion attack nuke (because this was cooler) into spawning a bunch of mini lions that spawn all over the place attacking monsters.
This would be way more fun and more like the mobbing version of Fox Fires. The Fox fires is still more fun to use seeing them fly everywhere so seeing a bunch of lions walk everywhere attacking monsters would be fun as well rather than a boring giant wall of fire that does the same thing as the fox fires, but boring edition.
You let your ego control you. The only reason you are against a better play experience and buffs to a class is because you have a massive ego and need to feel validated for your accomplishments for playing on "hard mode".
And Khali's only iframe is nerfed Ethereal Form and she bosses better than Blaze Wizard. The amount of stuff a class has or does not have does not indicate how good they are at bossing.
And Mihile players know they are playing on baby mode, that is why they like the class. Dark Knight is pretty similar status to Mihile as well. At least when it comes to strictly bossing on the class.
Movement skills need to work thematically with the class still. Like teleportation is a magical function thematically so this is reserved for mages - Shade and Shadower still makes sense since Shade is a forklore character dealing with magical spiritual energy and Shadower is supposed to be like they vanish in the shadows and instantly reappear to assassinate their target.
Flashfire is already a teleport. Giving a second optional teleport that works like Evan's teleport will fix Blaze Wizard's movement clunkiness which is something people complain about with Blaze Wizard as well. i actually address the small hitbox issue and movement issue with Blaze Wizard here that people like to complain about with the class.
Nothing you ever say is your own thoughts, everything is the words and thoughts of others.
This is an ego thing because you are not secure in yourself so you rely on others to think for you. Because you saw someone else do a thing that is apparently how it is and everything else is wrong. That is such a stupid way to think and live your life my dude.
have your own personality, not a personality of some stranger on the internet you don't know and never will meet. A robot can also state what someone else says and does...
The irony that you cannot see how massive your own ego would have to be to post things like this is very sad.
If you cannot make an argument without resorting to personal attacks, you have no argument.
Stop acting like a spoiled child who cannot get their way, the players of this game deserve better than this and you can do better than this.
So we should take teleport from marksman? Demon shouldn't be able to teleport either?
Should we give all mages teleport and remove flash jump since the majority of mages work this way?
Limiting what tools and making each class have different tools is what adds variety to the game.
Giving everyone the exact same tool kit is boring and makes for bad game design.
You are a very sad individual if anyone who does not agree with you is nothing more than a robot and does not think for themselves.
I came to these conclusions on my own, you don't agree with me and somehow think that makes it okay to belittle, name call and pretend you have a moral superiority.
These are very disgusting actions that have no place on these forums and you should be ashamed that you cannot make arguments without resorting to something a child would do.
You have told me in the past to not post things far more tame than this, to take a break from the internet and come back with a calmer mind.
Based on the fact that this keeps happening I think you should take a indefinite hiatus from this forum and possibly the internet as a whole until you learn to stop letting your own ego and emotions get to you.
I personally don't believe you have earned any respect from me or this forum but I give it to you regardless because it's the right thing to do.
Stop treating other people like this and take your own advice. Go outside, get off the internet, calm down and develop a real personality.
Forcing people to play your way is an ego thing because you want to feel validated for playing that way and people can only "appreciate" it if they played exactly the same way as you.
The truth is that if you don't care about your own personal accomplishments means that no one cares. You are the only person that matters for your own personal achievements and everyone else can care less what you or anyone else does because it does not concern them.
So what other people do and how they play should never concern you. Allow the game to be played how people want to play, if not the game will just increase in egotistical narcissists of sweaty try hards, become an unbearable place to be, and slowly kill the game off - especially with a solo only everything direction and make the game as hard as possible with no supports, which increases the social aspect to an online game.
Wonki was game director for over 15 years, was very conservative in his game changes, and the game was growing during that time.
Do you have any goals you are trying to achieve?
Look in the mirror, that's exactly what you're doing. You want the entire game to revolve around supports.
You want to change half the classes in the game. You want the game to change to be radically different from what it already is.
Again, this is actually fine. Just be honest about what you are trying to do instead of pretending you're not.
I want to play the game a certain way, a way that you are trying to destroy, why does your opinion on this matter but mine does not?
I am not "preventing players from playing the way they want to play" I am asking them to learn to play the game the way it already exists.
I am asking for no change, you are asking for drastic change. The more extreme position here is yours and that is objective fact.
The game has been moving in the direction that you claim will kill it for a very long time, it has not killed the game.
Wonki was not game director for over 15 years, please don't just make stuff up to try to make a point.
Wonki was director from 2015 to 2023, he is the longest serving director, but the game has seen many other directors before him.
The game has been anything BUT conservative in the last 15 years.
In the last 15 years, the big bang patch alone flipped the entire game on its head.
We've also received SF, Potential, A Boss Centered Game Design, Heavy focus on Story/Bosses instead of exploration, Dozens of classes, Legion system, Hyper stats, Hyper skills, 5th job, 6th job... To name a few.
I am here to show that not every player wants what you want, that some players like the way the game is and would rather it be slowly updated to be a better game.
For players like myself, we would rather the game be slowly adjusted so that content is well thought out and designed to last for years to come.
Rapidly changing the game to support your vision of the game leads to higher risk, potentially bad content which could actually kill the game.
Sticking to the tried and true path, which has proven to be effective at growing the game since at least 2015 is the smarter thing to do, not only for the players but also for the company.
Other than that, I would hope that you will eventually learn to stop treating others with disrespect and learn to disagree with people in a more productive manner.
The way that you treat others helps nobody and only hurts your own cause. We can agree on certain things and the hope would be to focus more on where we agree instead of where we disagree.
I will still point out where we disagree, but the ideal would be to come up with a solution that makes everyone in the thread agree, or at least agree to disagree in a respectful manner.
This reply is what attacking someone looks like.
No, it is not. I will be blunt. It seems you simply cannot handle criticism for some reason and project your own bad behavior onto others.
My posts are here to help you. You just refuse to accept the fact that someone might disagree with you or that you could be mistaken about things.
I predict you will see this post as an attack as well, but it is not, this cannot be stressed enough.
I am simply no longer sugar coating things for you so that you may take this slap of reality and potentially learn from it.
If you are going to state facts, make sure those facts are correct. Before claiming things make sure you check skill descriptions, wikis, test in game, do your own research, etc.
Nothing will kill your idea or point faster than being wrong about the point you were trying to make.
There is misinformation within your posts, I correct it, there are things I do not agree with within your posts, I disagree with them and provide reasoning why.
I come up with middle ground solutions to problems within your post to try to make both of us happy.
I point out ideas of yours that I like and where I think further improvements could be made.
I treat you with respect and oppose your ideas and opinions without attacking your character.
I provide examples and comparisons to existing things in an effort to allow you to see where I am coming from.
I point out bad behaviors so that you may catch them, correct them and make better arguments.
You call people stupid, call people delusion, insult their character, refuse to acknowledge your own misinformation, gaslight people, the list goes on.
You clearly do not want nor can handle any amount of help or criticism to your posts based on your post history.
I had hoped that maybe you would learn that your refusal to accept these things only hurts your own cause and eventually grow to accept them.
I would suggest that you take your posts and cross post on Reddit, Discord or whatever community is the largest so that your ideas get more exposure, this will allow your ideas to spread more rapidly and receive feedback from more than just one or two players.
This will allow your ideas to be talked about by a wider range of players, develop into better ideas that more players agree with and be harder for Nexon to ignore.
Despite disagreeing with your vision of the game I respect your right to advocate for it and hope Nexon takes steps to allow everyone to enjoy the game more.
Since you clearly do not care for my posts, I will stop replying to your threads and your posts specifically, you can do whatever you want on the forums with no pushback from me.
Be warned however, unless you learn respect for others and without learning to accept that not everyone thinks like the way you do, you will only fall into echo chambers and more bad behaviors.
Please, for your own sake, learn from your mistakes, try to listen to others and learn to respectfully disagree with them.
There are no hard feelings and I hope that you will realize that I only ever tried to help you.
You can have the final words against me and I will read them, but I simply will not continue to waste my time helping someone who refuses to accept it.
I hope you can learn to grow as a player and a person and that you never stop trying to improve the game or yourself.
Goodbye and Good luck, Stacona.
I stop reading this stuff when you get super emotional and let your emotions take over.
It is time to move out of California.